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Track Editor 0.2d (SSE version) download_trans.gif Download

Thumbnails:

Description:

This is SSE version of FlatOut2 track editor for processors that support SSE instructions (Pentium4 / Athlon) - This build is optimized for Pentium4 / Athlon


WARNINGS:

  1. This is a limited version of what is planned for the final release of Track Editor; basicaly it can handle dynamic objects and AI data. (See Documentation for more information)
  2. As this is an early release, I cannot garanty that .blend files saved with this version will still work with future releases. (I'll try to keep compatibility, but if there is something missing in current data, things will be broken). But if you can export you work to a FlatOut file, then no problem: just import back the FlatOut file.
  3. Exporting data to FlatOut track file is a bit tricky: you need to make a copy of the file you imported the data from, then export over it (as all data read during import is not yet exported).
  4. As of V0.1d, exporting track overwrites splines.ai, splitpoints.bed, startpoints.bed and trackai.bin files.
  5. Splines are read from trackai.bin file when importing tracks. If you want to read data from .bed files, then use python script.
  6. This version is an important update, as it's based on Blender V2.43. Before installing it, you have to uninstall Blender V2.42 (SAVE YOUR PYTHON SCRIPTS BEFORE, IF YOU'VE CREATED SOME PERSONAL SCRIPTS), then install Blender V2.43 (see link and instructions below), unpack Track Editor in Blender installation directory and Track Editor Script pack in Blender script directory.

 

  • Before you can use it, you need to install a few applications

Python V2.4x
Blender V2.43

and have and unpacked version of the game (this is needed only for running the Track Editor Environment setup, you can delete the unpacked game once it's done)

BFS2unpacker
TE environment setup


  • Installation:
  1. Install Python, Blender (Near the end of installation, Blender setup will ask you where to put Python scripts; in Blender installation directory, or in user home directory. Please choose Blender installation directory), then unpack the content of this file in Blender instalation directory (Default is: "C:\Program Files\Blender Foundation\Blender").
  2. Now, you need an unpacked version of FlatOut game directory: use BFS2unpacker to do this. Once it is done, launch "Track Editor Environment Setup" program to build a track development directory and convert texture files.
  3. Download Track Editor Scripts and unpack it in Blender script directory (default is "C:\Program Files\Blender Foundation\Blender\.blender\scripts")

 

  • Launch FOJ-blender-SSE.exe from Blender directory... and enjoy!!

The « Empty243.blend » Blender project is what I use for defaut settings when editing tracks (it has embeded camera for Game Engine). To make it your default setup (ie. The environment Blender uses when clicking File/New) ; load it into Blender, then click File/Save Default Settings...


Note: If you experiment Blender crash, then try the MMX version of Track Editor, maybe you processor does not support SSE instructions...

Post feedback/comments here.

 


2006-12-26 : V0.1a First release

2007-01-02 : V0.1b
+ FIX FOflag management in object panel (bit #31 could not be set)
+ FIX FO-Group management
+ FIX a serious bug that can cause a Blender crash when loading a track saved in Blender native format (.blend file)
+ ADD FlatOut entry in Python scripts menu
+ ADD Python API for FlatOut related attributes:
Object.damage (read/write) arg/return value are Object
Object.lod1 (read/write) arg/return value are Object
Object.lod2 (read/write) arg/return value are Object
Object.FOflag (read/write) arg/return value are integer
Object.getDamage() (read) return value is Object
Object.getLod1() (read) return value is Object
Object.getLod2() (read) return value is Object
Object.getFOflag() (read) return value is integer
+ ADD Python API for group management
Object.addToGroup(name) arg is string/returns nothing

2007-01-30 : V0.1c
+ FIX model searching bug (aircarft with multiple bodies)

2007-02-20 : V0.1d
+ Add support for AI data (splines, start and split points)
+ Add Car Mesh models (menu Add/Mesh/car)

2007-02-26 : V0.1e
+ Fix export of alternate route to .bed files
+ Make race line optional
+ Add display of curve direction in edit mode

2007-03-17 : V0.2a
+ Same features as V0.1e, but based on new Blender V2.43

2007-04-05 : V0.2b
+ Add support for multi-texturing

2008-04-09 : V0.2c
+ Add support for materials and textures

2008-04-12 : V0.2d
+ Fix import and export of dynamic objects with no physic (allowed)
+ Fix python API for new data

Submitted On:
12 Apr 2008
Submitted By:
GulBroz (GulBroz)
File Date:
12 Apr 2008
File Author:
GulBroz
File Version:
0.2d
File Size:
3,067.43 Kb
File Type:
rar
Downloads:
3937
Rating:
stars/0.gifTotal Votes:0
Comments:
johanus89 2007-09-06 07:50:18 The only problem is odd crashing...
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