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Topic: Sunday Night Race League (Read 41549 times)
Mottz
FOJ Supporter
Top Ace
Offline
Posts: 1128
Sunday Night Race League
«
on:
November 16, 2007, 12:23:12 PM »
The Flatout Joint
Sunday Night Race League
1. We try to run a semi-honest race. Don’t bump people off just cause you can. If it happens it happens.
2. Screen shots will be taken after every race to track points. I will do my best to attempt to keep these points correct but after running a league before sometimes disconnects get a bit hairy.
3. Points are based directly off what Flatout 2 gives you for each race. Wither we run derbys or races the points all count.
4. Cars …Since there is such a vast amount of excellent cars between the two car packs we will run 12 races a night 6 will be same as host and 6 will be open.
5. Updates: After each Sunday night race I will update points and leader boards within 24 hours of the race.
6. Disconnects during a race I will be giving an honorary 5 points to racers if they get disconnected during the race (from before the count down till anytime up to the finish)
7. If we get more then 8 people interested in the league then I will need assistance on a second host. We may get into having people alternate rooms.
8. Team Speak: For all you racers out there a team speak channel will be setup for you to communicate with the hosts and racers.
9. Team skins: I will be releasing a team skin pack with each player picking one car and one skin they would like with there name on the side of it.
10. Start Date: The start date for the league will be December 1st 2007 and will run for 4 weeks leading up to the holidays. If this works and people are truly interested I will run a new league after the new year.
If your interested
Sign up below
As of now I have
Rustyvette
Lightning
GiRacer
Motter
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My Sites for Flatout 2
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Shadow
Administrator
Top Ace
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Posts: 2174
Re: Sunday Night Race League
«
Reply #1 on:
November 16, 2007, 12:28:16 PM »
I'm in
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Boerny666
Street Class
Offline
Posts: 109
Re: Sunday Night Race League
«
Reply #2 on:
November 16, 2007, 01:01:36 PM »
I have TS, I have the Modds , so count me in, just give us European people a european time
.
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Mottz
FOJ Supporter
Top Ace
Offline
Posts: 1128
Re: Sunday Night Race League
«
Reply #3 on:
November 16, 2007, 01:04:55 PM »
Ill try to get a decent time......we normally start at 8pm eastern standard time..
But ill see if I can make it earlier.
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My Sites for Flatout 2
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Blackcat
Derby Class
Offline
Posts: 41
Re: Sunday Night Race League
«
Reply #4 on:
November 16, 2007, 04:38:36 PM »
I'll be there
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Blackcat
Derby Class
Offline
Posts: 41
Re: Sunday Night Race League
«
Reply #5 on:
November 16, 2007, 04:40:07 PM »
Quote from: Mottz on November 16, 2007, 12:23:12 PM
The Flatout Joint
Sunday Night Race League
1. We try to run a semi-honest race. Don’t bump people off just cause you can. If it happens it happens.
2. Screen shots will be taken after every race to track points. I will do my best to attempt to keep these points correct but after running a league before sometimes disconnects get a bit hairy.
3. Points are based directly off what Flatout 2 gives you for each race. Wither we run derbys or races the points all count.
4. Cars …Since there is such a vast amount of excellent cars between the two car packs we will run 12 races a night 6 will be same as host and 6 will be open.
5. Updates: After each Sunday night race I will update points and leader boards within 24 hours of the race.
6. Disconnects during a race I will be giving an honorary 5 points to racers if they get disconnected during the race (from before the count down till anytime up to the finish)
7. If we get more then 8 people interested in the league then I will need assistance on a second host. We may get into having people alternate rooms.
8. Team Speak: For all you racers out there a team speak channel will be setup for you to communicate with the hosts and racers.
9. Team skins: I will be releasing a team skin pack with each player picking one car and one skin they would like with there name on the side of it.
10. Start Date: The start date for the league will be December 1st 2007 and will run for 4 weeks leading up to the holidays. If this works and people are truly interested I will run a new league after the new year.
If your interested
Sign up below
As of now I have
Rustyvette
Lightning
GiRacer
Motter
MUD-CAT
Logged
drag_racer
Top Ace
Offline
Posts: 1214
Canadian Drag Racer
Re: Sunday Night Race League
«
Reply #6 on:
November 16, 2007, 05:02:09 PM »
I'll join. I also have an idea of how to keep track of points, and in Excel format so it'll autocalculate total points. Contact me on MSN and I'll show ya. The only thing I want to try to do (if possible) is have it auto-organize by # of points. One other option you have in Excel is to export as .html which would make it easier b/c then you can just have a new page on FOJ with that file.
I was actually starting to do up some stuff for a race league a couple weeks ago, and have an idea on how to do up a tournament for FO2. If you want any help, just ask
«
Last Edit: November 16, 2007, 05:06:35 PM by drag_racer
»
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Heddly
FOJ Supporter
Top Ace
Offline
Posts: 1997
Heddly's Splace
Re: Sunday Night Race League
«
Reply #7 on:
November 16, 2007, 05:57:56 PM »
You can count me in too.
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My Real Cars
NB
Racing Class
Offline
Posts: 80
Nissan's Rule!
Re: Sunday Night Race League
«
Reply #8 on:
November 16, 2007, 06:16:10 PM »
Might not be every Sunday, but I'm there!
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My Mini-City:
http://vancouver-wa.myminicity.com/
For those who race clean...Beware, I pass when you least expect it. For those who race dirty...payback is a B****
cody
FOJ Supporter
Top Dog
Offline
Posts: 445
screw the flatmobile, i got a roamer!
Re: Sunday Night Race League
«
Reply #9 on:
November 17, 2007, 01:09:40 AM »
i'll try to be there. got ts and i might have a teamate, what patch we using?
guess wee have
Rustyvette
Lightning
GiRacer
Motter
MUD-CAT
cody
shadow
NB
drag_racer
heddly
10 ppl
hmm goto figure how we gona do it
qualifying? free for all derby, first one dead doesnt race?
«
Last Edit: November 17, 2007, 01:17:11 AM by cody
»
Logged
mess with the best, crash like the rest...
BEER4PKing
Top Dog
Offline
Posts: 391
The Flying Dutchman
Re: Sunday Night Race League
«
Reply #10 on:
November 17, 2007, 10:59:32 AM »
Okay im in, i can host if needed.
But first the time is a point i think.
Logged
If it has a engine i blow it
If it has a gearbox i destroy it
If it has a clutch i wreck it
If it has speed i use it
Rodman
Derby Class
Offline
Posts: 36
Re: Sunday Night Race League
«
Reply #11 on:
November 18, 2007, 02:38:11 PM »
A Sunday night race league ? Starting Dec. 1st I see? Well it's been over a month since runnin Flatout 2, I imagine the league is going to be running the community mod version of FO2 ?, hmmm ,if so I will have to get that installed to be ready to race,have not seen the mod yet(although have it downloaded and waiting to be installed), I have seen some of the new carpacks however, and have done some fun racing with some regulars here at FOJoint.
«
Last Edit: November 18, 2007, 02:41:44 PM by Rodman
»
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Mottz
FOJ Supporter
Top Ace
Offline
Posts: 1128
Re: Sunday Night Race League
«
Reply #12 on:
November 18, 2007, 04:37:59 PM »
So looks like we have 12 now cool
16 and we get two full rooms
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My Sites for Flatout 2
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BEER4PKing
Top Dog
Offline
Posts: 391
The Flying Dutchman
Re: Sunday Night Race League
«
Reply #13 on:
November 20, 2007, 03:34:03 PM »
Okay mottz you gonna tell us when where why here i guess.
Im looking forward too it.
Logged
If it has a engine i blow it
If it has a gearbox i destroy it
If it has a clutch i wreck it
If it has speed i use it
Purple44
Administrator
Top Ace
Offline
Posts: 3658
Re: Sunday Night Race League
«
Reply #14 on:
November 20, 2007, 04:08:51 PM »
I'm in.
One issue that will need to be resolve, who gets to pick the car for same as host. I don't think we want the host to pick all his\her favorite cars that there good at racing with or the person leading in points, picking the car.
Suggest we let 4th place player, pick the car for next same as host race.
Any other suggests on how to go about this?
Logged
Here a link to thread of my first track for Flatout:
Obstacle course track for FOv3 - page 2
Take many helping hands to make your first track.
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