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Topic: Ideas for new tracks for next trackpack, post HERE. (Read 29625 times)
Purple44
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Ideas for new tracks for next trackpack, post HERE.
«
on:
January 21, 2008, 09:11:38 PM »
Now that the Holidays are over and football playoff games are done with for this season ( Seahawks did not make it, so will have to root for the NY Giants ), time to get back to making some new tracks. I hope to put together a trackpack and release it when Carpack 3 is done.
Note:
I can't make brand new tracks, only can reroute where the cars race, change cars starting positions and move objects around and add copies of objects already in the game and show up on that track. Cannot make brand new objects to add to the game.
So give me your ideas and if I like your idea, will give it a try.
Here link at Heddly site to movie of new track idea I had this weekend ( it will take a few minutes to download before you can play the video):
speedbowl.mpg
«
Last Edit: January 21, 2008, 09:18:28 PM by Purple44
»
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cody
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screw the flatmobile, i got a roamer!
Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #1 on:
January 21, 2008, 09:15:25 PM »
finaly, new track ideas, i got some too.
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mess with the best, crash like the rest...
Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #2 on:
January 22, 2008, 04:11:20 AM »
Don't forget my idea on canal1a
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pitch
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #3 on:
January 22, 2008, 04:23:56 AM »
i have an idee
same track with bots cars !!!!!
lol
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Purple44
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #4 on:
January 22, 2008, 10:47:32 AM »
Quote from: pitch on January 22, 2008, 04:23:56 AM
i have an idee
same track with bots cars !!!!!
lol
Can't help you there pitch, you would have to get BugBear to add bots to the game.
Quote from: NZOLR on January 22, 2008, 06:56:24 AM
dirt ovals anything good for contact without objects would be cool
Only track I see that fits that description is Arena track - Sand Speedway. If I remove all the cones and tires, would that work for you NZOLR?
Here link at Heddly site to a movie of Shadow idea for a new track ( ignore the AI cars running around ) oops got to redo video, forgot a loop
It fix now, Shadow reminded me that I miss one of the loops.
shadow-canal1.mpg
«
Last Edit: January 22, 2008, 11:14:45 AM by Purple44
»
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Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #5 on:
January 22, 2008, 11:26:27 AM »
Thats quite the fast video . Whats the rush
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Purple44
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #6 on:
January 22, 2008, 12:41:46 PM »
Not finding much I can do with the timberlands tracks thanks to sink holes and guardrails, but did find some rocks to climb, so will make a rock climbing race course. I remember someone asking about rock climbing somewhere.
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Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #7 on:
January 22, 2008, 04:12:30 PM »
Quote: wonder also is it possable to run like say our superstocks against superstocks instead of having to run against default ai.
Yes its very possible to change what ai drive for each class. In fact we have 5 or 6 done already, you can only run one aimod at a time by using mod manager. A group has submitted there list with what custom cars they want ai driving for each class , then i edit the needed files and presto. Now when in career or single race, the ai cars only drive those custom cars that were picked for that persons custom ai mod.bfs.
check this thread out:
http://flatoutjoint.com/index.php?option=com_smf&Itemid=26&topic=1140.0
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Purple44
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #8 on:
January 22, 2008, 10:31:36 PM »
Well NZOLR, arena tracks about all you got to pick from unless you want to try something on the forest or field tracks. Let me no what tracks you want me to clean up and if you want i can swap geometry files of the stock arena tracks and you could use a bfs file right now.
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Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #9 on:
January 23, 2008, 07:53:32 AM »
Why not make up a new dynamic bfs file with all the objects disliked with low or no values to cause any interference with cars.
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Heddly
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #10 on:
January 23, 2008, 08:11:27 AM »
I'd like to see something like Hazard Hollow with gas bottles/land mines. Maybe make some tanks for a derby too.
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Intel DX48BT2 > Intel X48 > Q6600 @ 2400 MHz > 4 MB DDR3-SDRAM > ATI Radeon HD 4870 > Seagate 500 GB (x2)> Seagate 1TB HD's DVD-Rom Drive > Monitors 26" VIZIO and 19" Del
Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #11 on:
January 23, 2008, 08:15:32 AM »
Oh yes purple, don't forget the idea to use the first straight away of hazard hollow as a dirt drag strip, finish line at the highest peak in road near first turn. You finish and land in them poles
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Purple44
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #12 on:
January 23, 2008, 11:03:41 AM »
Ya that would let all custom cars get up to top speed and go a ways before race finishes.
Don't think there any gas bottles in the field tracks to use Heddly. I wanted to make that mine field in the DD pack, but could not come up with a good way to hide the gas bottles on the track.
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Shadow
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Re: Ideas for new tracks for next trackpack, post HERE.
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Reply #13 on:
January 23, 2008, 11:35:17 AM »
you could use the airplane body , make your own airplane junkyard
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Purple44
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Re: Ideas for new tracks for next trackpack, post HERE.
«
Reply #14 on:
January 23, 2008, 11:49:05 AM »
Hmm that an idea, it's been mention before about doing a junkyard. I think I will take a look at the field tracks and see it there a good place for a junk yard. Can't have it out in a field, the cars would be to slow.
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