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FOJ Forums  |  General Category  |  General Discussion  |  Topic: momo racing ffb + flatout 2 prob. 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: momo racing ffb + flatout 2 prob.  (Read 8894 times)
Scoop
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« on: April 30, 2008, 04:35:26 PM »

i just got my momo : ) and was wondering how to get the ffb/tension to release while in air/off the ground. i read somewhere that the game does NOT support it, but im here to tell you "thats wrong".  it(no tension/ffb in air, and reverse forces when landing/turning ect.) was working for an entire tourny lastnight, (and it was the best racing experience so-far on FO2), and now its NOT working again ! any help ?
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Purple44
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« Reply #1 on: April 30, 2008, 06:23:19 PM »

There two things I would check:

1. After you startup FO 2, go to options and make sure MOMO is selected and Force Feedback is set to ON, I have Force Level set to 100%.

2. If set ON make sure the power cable is still connected to wheel. MOMO will still work through USB connection but will not do Force Feedback unless it gets extra power.

And you can check and make sure MOMO is working in XP, by going to Control Panel>Game Controllers>Properties. Start pushing buttons and MOMO should react if Force Feedback is working.

But I don't think I'm answering your question. When you say no tension, you mean wheel turn freely in your hands with no tension at all? My MOMO I feel some tension while in the air then "feel" the landed. But my MOMO is over year old and Force Feedback is not as strong as it use to be.

Hmm just did test in Flatout 1 with FOv3 mod and you can feel the MOMO wheel go loose in your hands when airborne. I don't get this feeling with Flatout 2.

In Flatout 1 i believe the wheels were supported, but in FO 2 there no offacail support for wheels. This maybe why wheel feels better in FO 1.


From Empire support page:

Note: Steering wheels are not officially supported in FlatOut2 and no support is provided regarding this.


Hmm, there another reason Flatout 1 racing is a little better than Flatout 2 racing. Wink
« Last Edit: April 30, 2008, 06:33:11 PM by Purple44 » Logged

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Scoop
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« Reply #2 on: April 30, 2008, 07:39:43 PM »

yea.. i read that fo1 has the "loose" feel in-air, and fo2 is still "stiff" when airborn.  ""BUT"", it was working for me in fo2 "stock" for an entire street tourny (online, and even in career and single race modes) (friend was here as a witness and even played; commenting on the "free" feel in the air and the FFB/reverse FFB and wheel turning/fighting ect. when landing) it was very nice Smiley , best experience in fo2 by-far.  but now i cant get it to work again and i didnt change anything.. lol.

i wish there was a fix.  let me know what you guys find Smiley

thanks.
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Heddly
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« Reply #3 on: May 01, 2008, 04:41:45 AM »


I have the Logitech G25 and have noticed my settings will change when I play a different game like ARCA Remax or other games.When I go back to FO2 I have to change the game profile in the Logitech Profiler.

Do you use the wheel for other race games? If so the other game may not support FF and disables it in the Global Device Settings?

just a thought   Roll Eyes
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« Reply #4 on: May 01, 2008, 06:58:53 AM »

yes heddly, i thought about that also, because as soon as i left fo2 (all ffb settings working) i went and played GTR2 (ffb/feeling is awesome) then went back to fo2, and thats when i noticed the "free/no tension" feel while airborn was gone.  but i read that fo2 doesnt have it, but it WAS working for me b4, so idk. "do you get the "free/no tension" feel when airborn in fo2 with the G25 Huh?

i went back into profiler, but nothing was changed, i was using the software on "default" anyway..hmmm ! ? Sad idk.

i really liked the no tension/fighting feel with fo2 alot better then the constant 'stiff/tight' feel.

ill keep monkeying with it Smiley let me know if u guys come up with anything !
« Last Edit: May 01, 2008, 12:33:48 PM by Scoop » Logged
Heddly
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« Reply #5 on: May 01, 2008, 08:55:12 AM »


Try going to the Logitech Profiler/Options?Global Device Settings and lower the Centering Spring Strength or uncheck the Enable Centering Spring...... box and see if that makes a difference.
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« Reply #6 on: May 01, 2008, 01:04:28 PM »

GG Heddly !!!!!  Grin

Purple44, you have to try this: (loved my new momo with 'RACE 07/GTR2', but was dissapointed with the gameplay/tension/FFB on Flatout 2, but NOW.. "i'm happy with my momo". (thanks to Heddly) (i THOUGHT i tried everything) i tried using the ffb srength/effects and CHECKING the 'enable center spring' ect. many times, but never tried CHECKING *and* 'lowering' the 'enable center spring' "slider" ONLY. (the lower the 'looser' when airborn/bumps/crashes ect.) = i have mine at 0. Smiley (thanks Heddly) (but, idk why you combine your pedals Huh?) lol.

anyway.. GREAT find/fix.  now we can help about 30,000 other noobs that have this problem with fo2 and the 'momo racing wheel and pedal set' on the other sites that keep raging against Logitech for this "un-supported bug".  Shocked

p.s.  it also allows you to turn you wheel more easily while in game-menu or when NOT in-game atall !

im happy as a camper with a bucket-full of Crappie Smiley  (give it a try Purple44) ..and thanks again for the replys !
« Last Edit: May 01, 2008, 08:00:55 PM by Scoop » Logged
Purple44
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« Reply #7 on: May 01, 2008, 02:12:25 PM »

You mean I need to go install Logitech Profiler program, will give it a try.
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« Reply #8 on: May 01, 2008, 03:28:12 PM »

Had it install already, don't remember ever using it.

I tried CHECKING *and* 'lowering' the 'enable center spring' "slider" and to me it seem to make wheel looser on the ground and in the air. Did not like that.

In Flatout 1, the tension is there and only loose it when go airborne. I try some other combination to get wheel to feel like when in FO 1 and no luck for me.

So back to having Center Spring Strength unchecked, but did increase Overall Effects Strength to 150%. Did not feel much different, but if I feel cars hitting me more then  I will take this setting. With Center Spring Strength unchecked, still feel a lot of tension in wheel.

Scoop, did you only change the one setting and it feel pretty close to FO 1 handling?
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« Reply #9 on: May 01, 2008, 06:47:59 PM »

i never played/owned fo1 Purp. lol.

but yea, i only feel the 'loose' feeling in wheel while airborn if i lower the centering spring.  i tried everything-else (i think)

and yes.. it does loosen the wheel a lil bit on ground also..(which i see alot of ppl complaining about momo being too 'tight'-'stiff' in fo2 and very little effects.  but this fixes that  Smiley )..but you feel the 'tension' when youre supposed to now. im getting/gotten used too it..and i love it !

this has made my MOMO Racing Wheel + FO2-FOJ experience a lot better ! (even ROCKS in GTR2/Race 07 with this setting  Wink )

give it a min. to get used too Purple. this is how it should be played. (when center spring in un-checked or at 100%, it WAS very tight and even TOO tight for me to enjoy. idk) but.. thanks again, and maybe this will help some others.
FOJ FTW !@!

*update* - just tried again, and i dont think the wheel is looser atall while on the ground.  its only if ur hitting/bumping things, it uses reverse-forces + ffb effects. a little harder then always 'tight' maybe, but WAY more realistic/sim-like/fun for FO2 !!!

**ok** did just notice that the wheel gets looser on dirt and stays tight on street.
- a good example for testing would be CANAL 3. starts-off on dirt, then quickly to street.  u can feel the differences in the road type very easily.

*cheers*
« Last Edit: May 01, 2008, 07:59:48 PM by Scoop » Logged
Purple44
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« Reply #10 on: May 01, 2008, 08:38:32 PM »

To bad you don't have FO 1 to compare, BugBear got it right with wheel control in Flatout 1. Definitely react better than what happens in FO 2.

It to bad BugBear did not take the time to get it "RIGHT" in Flatout 2. Hope they take the time to get it right in Ultimate Carnage.
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« Reply #11 on: May 02, 2008, 09:54:36 AM »

"Hope they take the time to get it right in Ultimate Carnage"

+1

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« Reply #12 on: May 08, 2008, 06:40:51 PM »

These are the settings I use for Nascar and they seem to transfer to FO2 very well. You're welcome to try them. If they help, great. If not, no loss right? Good luck.

Start/Settings/Control Panel/Game Controllers.

Then..

Double Left Click on the MOMO, then click the Settings button (bottom right).

Then set these options...

Combined - unticked (ie: no checkmark) [this allows your brake and gas pedals to be on a separate axis, which is important to have]

Enable Force Feedback - ticked (ie: checkmark it) [this allows force feedback in games duh]

Overall Effects Strength - 97% [the reason for 97% and NOT 100% is a long and complicated explanation, but in short it helps oscillations from happening]

Spring Effects Strength - 0% [no Papyrus sims use this setting and oddly enough, if you set it to anything other than 0% you will get undesirable effects]

Damper Effects Strength - 0% [very VERY important to set this to 0%, this is probably THE most important setting, as it will greatly increase notchiness and wheel twitches, even though the Papyrus sims do not exactly enable it]

Enable Centering Spring - ticked [you are going to find this strange, because in the next setting I tell you to set it to 0%, which is odd because why not just untick it? well, there's a reason and here it is... if you don't tick this option and also don't have Damping set -which if your going with these settings you won't- then a strange phenomenon happens, you will find that if you turn your wheel rather sharply, the resistance of the wheel just "gives out" which is not something you want to happen. I will also admit that having this unchecked does appear to give slightly better forces -SLIGHTLY- but the repercussions just aren't worth it for the payoff. so in the end check this option]

Centering Spring Strength - 0% [this is IMPORTANT! I know it's weird, but you must set it to 0% - read above option for better explanation]

Then in your Logitech Wingman Profiler, create a Nascar 2003 profile and then set these settings as follows...

Steering Wheel Sensitivity to 33% [the reason you want to go down from the default 50% to 33% is because at 50% the wheel is too sensitive to tiny wheel adjustments... which is not realistic. drive your car and notice how far you have to turn your wheel... the MOMO have a large radius to turn, it's a shame most people only move it 5 degrees to either side. this setting should allow more precise driving and overall smoothness as well - and you can go down even lower if you wish, to say, 25% if you want to have even more movement, but I suggest 33% for starters at least, get used to that and go more later if you like the effect]

Steering Wheel Dead Zone - 2% [another long explanation would be needed and I don't feel like telling, but in short this also helps oscillations and twitchiness]

Accelerator Sensitivity - 55% [strangely, this option is the exact opposite of the Steering, INCREASING this option from the default 50% to 55% makes the gas less sensitive to the immediate input, in other words, you have to push down farther before the car gets more power. the default 50% is a little touchy - when you barely touch the pedal the car can spin out. 55% helps this from happening and overall gives a more natural and fine tune approach]

Accelerator Dead Zone - 2% [much the same reasoning as above, this helps from keeping your car getting to much gas too fast]

Brake Sensitivity - 55% [exact same reasons as accelerator, increasing this to 55% helps your brakes from locking up to fast. one word of note though is that I have modified my brake pedal to include the squash ball instead of the spring, so that may make a difference in your setup. just note that increasing this gives less immediate braking and can help if your tires are locking up too easily under braking]

Brake Dead Zone - 2% [same reasons as all the others dead zones]

Now, in Nascar 2003, enable the Force Feedback option under the Controls tab and you should run this setting in between 35-100 (60 being most common setting) depending on the track and more importantly, on your setup for that track (and of course how strong you like your forces).

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Scoop
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« Reply #13 on: May 09, 2008, 10:47:17 AM »

NICE !!! Bloodhound Smiley

..i did what u said to do for the momo, and man.. its realistic.  seems to be the same feel as i had with my settings, exept now, its not 'TIGHT' just because your on cement, and 'LOOSE' just because your on dirt/gravel; but rather the 'tension' on the wheels/road decides the feedback/tension.  (wheel is loose when going STRAIT, and tightens when TURNING/G-Force ect.)..VERY REAL DRIVING FEEL !!!

VERY NICE !!!! (should post this on logitech forum) Smiley

THANKS !!!
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« Reply #14 on: May 10, 2008, 11:14:01 PM »

Thats kind of where I found it. LOL I can't take credit for it. That would be a Mr. Chad Sparks, which originally posted it on the Nascar Racing 2003 Forums (which no longer exist). But thanks anyway. Glad it helped.
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