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FOJ Forums  |  Flatout 2  |  Track Editing  |  Topic: Ideas for new tracks for next trackpack, post HERE. 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Ideas for new tracks for next trackpack, post HERE.  (Read 56689 times)
Purple44
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« Reply #75 on: June 17, 2008, 10:40:12 AM »

Ya this look like this is it for new tracks fo FOJ Community Mod, until maybe UC get release.

Also looking forward to trying out your new track GulBroz. Smiley
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
Purple44
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« Reply #76 on: June 28, 2008, 03:59:29 PM »

Thanks GulBroz for fixing errors in final Junkyard track_geom.w32 file. Between that and deleting the second pile of junk to fall out of sky, Junkyard Derby is stable NOW!!

In Junkyard track, the AI cars trigger stuff coming down as they follow the track. The first wave of junk is down on the ground before next big wave of junk is trigger. With Junkyard Derby, the AI cars are spread around the track and second pile was getting trigger too soon and coming down with first wave and crashing my computer.
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
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« Reply #77 on: June 28, 2008, 05:30:32 PM »

monster truck freestle race thing, you know i just might go do that now... and i know just how to make a destroyable camper
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Purple44
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« Reply #78 on: July 01, 2008, 12:58:24 PM »

Here a quick pic of me testing new Community Mod updates2 on Johanus89 new track, Obstacle course 1.

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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
johanus89
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« Reply #79 on: September 21, 2008, 09:14:30 AM »

If you guys till want track ideas, here are some.
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Shadow
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« Reply #80 on: September 25, 2008, 03:03:41 PM »

johanus89, can you give the community mod updates2 beta a try out and see if you happy with your tracks we put in it?

You vanished from flatoutland ,and had posted you were going to put the pack in the mod prior to vanishing.So we went ahead and included it with certain but have made certain changes we felt needed. Alot of changes happened with all our custom maps since Gulbroz updated track editor so we can create new physics for independant objects. aka  have normal tires (original from game) or have them tires solid and on fire etc.

Give it a try out before we make if a final release if you can.
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FLCL64
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« Reply #81 on: November 13, 2010, 01:03:33 AM »

did you see mine? Heddly commented about it might be too long so i dont know if hes picking up on it or if he was just commenting, ill ask but heres a link,
http://flatoutjoint.com/index.php?option=com_smf&Itemid=26&topic=2221.msg18511#msg18511
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« Reply #82 on: November 14, 2010, 06:58:20 PM »

I was just commenting on it. I don't do tracks anymore.
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Purple44
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« Reply #83 on: November 18, 2010, 04:16:29 AM »

did you see mine? Heddly commented about it might be too long so i dont know if hes picking up on it or if he was just commenting, ill ask but heres a link,
http://flatoutjoint.com/index.php?option=com_smf&Itemid=26&topic=2221.msg18511#msg18511

That a pretty busy track. :O

You would need to but jump ramps where green race line turn at mall to go to finish line to get over the guardrail. It tricky to have 2 sets of spline points on a stretch of track going in oppsite direction, but one part of your track has red, yellow and green race lines on same part of track. Don't know how Flatout 2 would handle 3 sets of spline lines on same part of track. AI cars label to get confused.

I have only done 2 race lines on same part of track for the suicide tracks we have done.

In the mall, green dot #3, that room a little small to try and turn a car around. Heddly cement mixer would have trouble with that room. I suggest you drop using that room.
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
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« Reply #84 on: November 18, 2010, 06:15:59 AM »

========================
Speaking of suicide tracks, I found a good spot on the Desert Town that would loop between the first split where the mountain is, go through the town, at the split go left and go right and back on the left and continue to the mountain to the left side around the mountain and back into town. I have attached a working .bfs if anyone would like to test my idea.

This is only a map idea. It is not an actual track.
==========================
« Last Edit: November 18, 2010, 06:30:11 AM by Heddly » Logged

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« Reply #85 on: November 18, 2010, 07:13:38 PM »

I like that track Heddly, to bad you did not post track idea back in July, 2008. We could got track in part 5 of community mod.

I like players would have to take the jump.
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
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« Reply #86 on: November 19, 2010, 01:35:47 AM »

=============================
Yeah that would have been a good track for playing online, but it wouldn't be AI friendly.

I noticed that Kruger is looking for some ideas. Topic: New Flatout 2 tracks being work on.
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« Reply #87 on: November 21, 2010, 09:52:37 AM »

Wow, that looks sick Heddly! I can't wait to test it out! -download-
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FOJ Forums  |  Flatout 2  |  Track Editing  |  Topic: Ideas for new tracks for next trackpack, post HERE. « previous next »
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