I'm getting good connection speed with Heddly site today - 175 kb. Will have it downloaded in about 35 mins.

I usually only get about 25 kb.
Here the readme file:
No content of any of the "FOJ's Community Mod" , including this beta pack is allowed to be used or hosted in any way unless first contacting an Admin on
www.flatoutjoint.com for permission. (Pavcules,Muratus,Shadow,Purple or Gulbroz) Car authors must be contacted personally for hosting or using any or all of their cars for other games or fo2 mods.
This is the mod updates along with the carpack 2 beta pack which fills up the rest of the carspots from cars 91-140. Car 91 will be found at the end of carpack1 row in game. Row 2 of custom cars is car92-136, Row 3 of custom cars is car 137-140.
Buglist:
For online play , if hosting do not use the " Use same car as host" option or other players who go into select a new skin will crash their game. If a host has this option used, make sure not to go to car selection or you will crash game.
If in hunter/prey mode , and one player drops out during a session during the gameplay, all must return to online lobby before time runs out , or you will be stuck watching the dropped players view and not be able to exit game at all. Forced then to hit alt-f4 to close down game.
Bug fixed:
Replays for single player stunt mode is now fixed and you will not be stuck in replay mode, thanks goes to "Peter Greene" on empire forums.
Whats new:
-5 cars have been replaced, 3 new cars in carpack1 and 2 new cars of the carpack2 beta cars have been replaced. Car icons will be done up for the final release.
-new hud, new buttons/fonts for the game, updated database for mod extension to 140 cars.
-if you have not tried any carpack2 cars that were in beta stage, then I guess cars 91-140 will be new to you.
-We have combined the updates with carpack 2, this in turn means there is no use for the "foj's_community_mod_overrite.bfs" as it was combined with carpack2, so that file can be deleted from game folder.The new patch file looks like this:
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_C_Mod_updates_and_Cp2beta.bfsAre you seeing all 95 new cars?:
Best to make a brand new profile and enter the "
GIEVEPIX" code at extra's ,codes menu, but can be done with an old one. Here's how Purple44 did it:
I went to Career mode and bought a carpack 2 car, started a race with it, then went to Extra's/codes screen, then type in the cheat code
GIEVEPIX.
Went and check to see if all the carpack 2 cars are showing and there all there now.

If you can't see Drag Racer's 1981 Chevy Malibu ( car 93 ) or Heddly's Trex ( car 127 ), then you are not seeing all the Carpack 2 cars.
If this is your #1 profile and you want to still be able to run stock v1.2 "patch" file without a " out of bounds " error, you will need go into the Garage and change car to race with, to a stock Flatout 2 car. Then start a race to make sure car changed to a stock car.(we recommend using profile 2-8 for mod and leave profile 1 for stock fo2 racing)
We hope you enjoy the new addition to the mod and remember , this is beta so please post any feedback at flatoutjoint.com in the forums.