Well, after months of work the first release of Track Editor is out

For now, it is rather limited in its functionalities, but it is close to replace Pavcules track editor for FO1.As of V0.1e, it is a good replacement for Pacules track editor for FO1...
Post any comment/feedback here...
Please try to stick to track editor features only - not Blender related problems.
GulBroz.
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Working on:
2007-05-??: Basic import of cars, for camera tweaking
2007-05-??: Update to Blender 2.44 (due by end of week - bug fix release mainly)
2007-05-??: Import vertex colors
2007-05-??: Draw points on curve when in object mode
2007-??-??: Try to write a working trackai.bin file when exporting -
on hold - see here if you want to help...2008-04-??: Abillity to add new dynamic objects
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Todo:
* Check code for importing vertices/surfaces (I suspect there is something wrong in it and I put too many (useless) vertices in objects, which could explain I could not find a vertices count match in vertice color file).
* Decode the track_cdb2.gen file

(That's the key for future progress)
* Python script to group objects according to their texture.
* Python script to split objects into small one (texture oriented too).
(Those two scripts are needed because of the way the dPvs engine used by the game works: for what I understood, it handles "small" objects - or at least it is much more efficient that way), so it will be necessary to have a tool that cut the whole world in small chunks for that. On the contrary, when importing a track into Blender it is easier to work with the "complete" object, and not small parts of it (eg. having the terrain, or the road a single object, and not dozens of small ones). The first script should not be very difficult to implement, the second one implies the use of the "Knife" tool.
If anyone is interested in trying Blender Python, help is welcome.
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Edit:
2007-01-02: Track Editor and Script Pack V0.1b + DocumentationV1.0c
2007-01-06: Add the "Working on" item above
2007-01-23: Add the "Todo" list
2007-01-30: Track Editor V0.1c (bug fix)
2007-02-18: Blender V2.43 officialy released (check
new features and
new site)
2007-02-20: Track Editor V0.1d + DocumentationV1.0d: AI data integrated into Blender (Splines, Start and Split points)
2007-02-21: Make
"AI data" tutorial2007-02-26: Track Editor V0.1e (Fix alt. route export + Add curve direction arrow in edit mode)
2007-03-17: Track Editor V0.2a - Switch to Blender V2.43 - (check
new features and
feature videos)
2007-03-18:
Rebuilding fo2a.bfs without trackai.bin files2007-04-05: Add support for multi-UV mapping
2008-04-09: Add support for Materials and Textures