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  • Purple44 : Rusty letting me host tonight FO 2 mod tonight, here link to patch file to use: «link»
  • Purple44 : hopefully after the game
  • besweeet : So nobody's hosting?
  • Purple44 : Good Super Bowl game being played today. Smiley  Go Saints
  • Mottz : Hey Purple , Heddly
  • Heddly : there are other hosts also
  • Heddly : Purple44 is hosting. patch1.bfs
    FOJs_Community_Mod.bfs
    FOJs_Community_Mod_Trackpack1.bfs
    FOJs_Community_Mod_Carpack1.bfs
    FOJs_Carpack2_and_updates.bfs
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  • Purple44 : I put my downloaded FO 2 rar files in my z:\Flatout 2 mod folder and then I right click the rar file and have winrar make a folder using the name of the rar file and unpack the files there and then go from there adding bfs files to my Flatout 2 game. You do have winrar to unpack rar files? «link»
  • MercyMe : Heddly, when download the mod and open it, it sends me straight to WinRAR. I don't know what to do from there.
  • Heddly : MercyMe, «link»
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  • besweeet : Are there any rumors of another FlatOut game? FlatOut 3? Or is FO3 considered Ultimate Carnage? So maybe it'd be FO4?
  • Heddly : it depends on what mods are in your patch file.most people use the mod for LAN play. Rustyvette hosts on Sundays. «link»
  • Renown1379 : im new can u help me
  • Renown1379 : how do u go race?
  • Purple44 : not me, race GRID on Weds
  • stephen : ok thanks for that
  • besweeet : Do you guys ever host during the week?
  • Purple44 : Rudty hosting FO 2 comm mod now, we switch
  • Purple44 : Nope, has not gotten finish and look like it mightt not get finish, Motter and Heddly work on carpacks
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    Retry
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FOJ Forums  |  General Category  |  Downloads by Authors Index  |  Topic: Heddly's Downloads 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Heddly's Downloads  (Read 28743 times)
Heddly
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« on: November 11, 2006, 09:05:24 AM »

My downloads can be found here:

FlatOut1 Downloads

  Dirt LateModel Stock Car For FOV3

http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=124

FlatOut2 Downloads

 Concrete Mixer
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=73
  videos
  [youtube=425,350]m9HY4NQKR0A[/youtube]

  [youtube=425,350]3JWxVbUjHf4[/youtube]
 
  [youtube=425,350]Dl3g04jvhHA[/youtube]

  XCALIBUR 4.0 XS-XL
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=125
  videos
[youtube=425,350]I3QGhyrUfGY[/youtube]

[youtube=425,350]a6SchlB7Fs0[/youtube]

  Concrete Mixer with CustomCarMod_v1_2
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=151

  GoKart
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=154

 [youtube=425,350]aY2XIbx1V6A[/youtube]

  Formula 1
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=155

 [youtube=425,350]M_m1uUYmf_M[/youtube]

  NEXTEL Cup Cars
 NEXTEL Chevy
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=197
 NEXTEL Dodge
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=198
 NEXTEL Ford
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=199

[youtube=425,350]Uq3D7jNPfuM[/youtube]
another one
[youtube=425,350]b0jxunRKwvk[/youtube]

  Chopsader
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=213

Chopsader Video

Sprint Car
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=252

FlatOut2 Sprint Car Video

Dirt Modified
http://flatoutjoint.com/index.php?option=com_remository&Itemid=27&func=fileinfo&id=289

FlatOut2 Dirt Modified and Maximum Destruction Monster truck Video

« Last Edit: November 20, 2008, 03:22:08 AM by Heddly » Logged

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« Reply #1 on: March 03, 2007, 05:48:14 AM »

Hi how did you made on second nextel cup car video to be all the same cars??
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Heddly
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« Reply #2 on: March 03, 2007, 09:51:04 AM »

That will be a part of the discussion at the meeting about the V2 Mod, which happens to be today  WRX.  Wink

http://flatoutjoint.com/index.php?option=com_smf&Itemid=26&topic=442.msg4933#msg4933
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« Reply #3 on: March 03, 2007, 10:38:39 AM »

thanks ALOT!!!!!  Grin
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Shadow
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« Reply #4 on: March 03, 2007, 10:55:07 AM »

Err meeting tomorrow lol  Grin
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« Reply #5 on: March 04, 2007, 08:03:28 AM »

but ...      how come you got it and no one else has it?
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Heddly
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« Reply #6 on: March 04, 2007, 05:31:23 PM »

because I created it from Muratus's CustomCarMod and Baku's SingleRaceOptions Mod.I combined the 2 and edited the SingleRaceOptions to accept 90 cars.I didn't make the mod myself so I can't give it away without their permission.All I did was edit them.

Purple and I tested it online this morning and it worked.We were concerned about causing problems in multiplayer mode.It looks like it will be a part of the V2 Mod at this point.   Wink
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« Reply #7 on: March 06, 2007, 01:57:35 PM »

i will try to combine them too  Grin
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« Reply #8 on: March 06, 2007, 02:18:38 PM »

ok this is the last qestion of mine at this topic   
but with what did you edited    BED    files?

tnx
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« Reply #9 on: March 06, 2007, 05:46:30 PM »

check your PM   Grin
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« Reply #10 on: March 06, 2007, 06:16:57 PM »

Heddly we need to get your version of Custom car mod\ single player options into the car pack.

Now that I've got to use it, it's a great tool. Instead of watching slow moving derby cars going around the track I'm tweaking, I can change them to street cars and have them drive better!! Grin  And I can change the lap count too!

And there seem to be a lot of people who just race off line ( booo  Wink ) with our mods, I'm sure they would like the single player options to use with the custom cars!

So Mur, Baku what you say?  Please. Pav, Shadow you have the ear of Mur or Baku?
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« Reply #11 on: March 06, 2007, 07:11:35 PM »

Heddly, if you haven't got answer from Mur about combining the mods, maybe you can just upload your version of the SRO mod? It should be no problem to have them as separate bfs, as you only need to edit the SRO, right?

Of course it wouldn't work properly without the custom cars, but everyone wanting to use it will already have them anyway. Though it probably would be possible to make the SRO mod smart enough to recognize how many car there are and set numbers accordingly, but is there any point in that...  Smiley
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Heddly
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« Reply #12 on: March 06, 2007, 08:24:52 PM »

Heddly we need to get your version of Custom car mod\ single player options into the car pack.

Now that I've got to use it, it's a great tool. Instead of watching slow moving derby cars going around the track I'm tweaking, I can change them to street cars and have them drive better!! Grin  And I can change the lap count too!
And there seem to be a lot of people who just race off line ( booo  Wink ) with our mods, I'm sure they would like the single player options to use with the custom cars!

So Mur, Baku what you say?  Please. Pav, Shadow you have the ear of Mur or Baku?
Yeah Purple the reason I made it is because it's great for modding cars or tracks as well as racing something better than a beat up derby car.  Cheesy

I have had quite a few requests for it.I even had one from YouTube after they watched one of the Nextel Cup car videos.  Grin

Heddly, if you haven't got answer from Mur about combining the mods, maybe you can just upload your version of the SRO mod? It should be no problem to have them as separate bfs, as you only need to edit the SRO, right?
Of course it wouldn't work properly without the custom cars, but everyone wanting to use it will already have them anyway. Though it probably would be possible to make the SRO mod smart enough to recognize how many car there are and set numbers accordingly, but is there any point in that...  Smiley

Now why didn't I think of that !!!   Huh?

If Mur is going to increase the number of custom cars in the V2 Mod then it will have to be edited anyway.Now if I can just remember my lines (to edit for the new number of cars ).   Roll Eyes
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« Reply #13 on: March 06, 2007, 08:42:49 PM »

Would somebody try this.I tested it and it seemed to work but would like to have someone else test it before I upload it.

I listed it like this in my patch

patch1.bfs
FastStartProfile.bfs
fo2camsfinal.bfs
CustomCarMod_v1_2.bfs
SingleRaceOptions_90cars.bfs
SingleRaceOptions_aiskins.bfs

fo2trackpackfinal-1.bfs
pavedconversion.bfs
MixerTruck_45.bfs
car21_Crusader.bfs
car_51_MaximumDestruction_v1_2.bfs
Car52_ChrisGeneralLee.bfs
car53_1967stang.bfs
car54_1970chevelle.bfs
car55_CraftsmanTruck.bfs
car58_saab.bfs
beta61gto.bfs
car_62_1967_Dodge_Coronet.bfs
car66_hauler.bfs
73_Riviera_Car_64.bfs
car75_dodgesrt.bfs
car76_1975ChevyNova_v1_1.bfs
car77_dwarf.bfs
car78_daxrush.bfs
car79_86montecarlo.bfs
Car80_ChrisCharger68.bfs
car81_pepper.bfs
car82_bone_cracker.bfs
car85_dirtbike.bfs
car89_1975ChevyNova_BETAv1-1.bfs
car_71_lm002.bfs
mottpack.bfs
HeddlyPack1.bfs
MenuCarIconsPack1.bfs

Thanks.
« Last Edit: March 06, 2007, 09:39:42 PM by Heddly » Logged

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« Reply #14 on: March 07, 2007, 07:35:20 AM »

Now if I can just remember my lines (to edit for the new number of cars ).   Roll Eyes

Use diff tools between the original and your modified file to find out the changes you've made. (Check here for a list of diff tools). ExamDiff and WinMerge are good, WinDiff may do the job. Better use one that can show files side by side, with colored differences.

Or better: setup a CVS server, so that you can keep an history of all your changes. I use cvsNT as server (free download in upper right corner), and Tortoise CVS as client, that rocks (perfect integration in explorer under windows). Only problem is that CVS concepts are not very easy to understand if you've never worked with versioning systems.
« Last Edit: March 07, 2007, 08:05:34 AM by GulBroz » Logged
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