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FOJ Forums  |  General Category  |  General Discussion  |  Topic: Inside BugBear's studio in Finland - New Ridge Racer Unbounded action 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Inside BugBear's studio in Finland - New Ridge Racer Unbounded action  (Read 23966 times)
RVR72GV
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« Reply #135 on: March 22, 2012, 06:53:37 PM »

Wow that video blew me away. WOW!!!! Shocked Shocked Shocked Shocked

Now I can do some tracks I only been able to dream about, now I can do them!!!!  Grin Grin Grin Grin
Better:
Quote
Yes, mouse controls for the PC Advanced Editor are available.
Quote
The block count depends on how heavy the blocks are in terms of memory use. You can fill out the entire 64 block grid with cheap blocks. Typical tracks like the ones we've made for the career mode are 10-15 blocks in length.

TBH, I still not impressed yet until I can see a proper Ridge Racer vibe and NOT Burnout/Flatout and "Damage: OFF" option there.

Oh, and custom/mod cars as well

Having a proper Trackmania-level track editor won't change my mind on how they ruin a single classic franchise.
« Last Edit: March 23, 2012, 03:31:16 AM by RVR72GV » Logged
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« Reply #136 on: March 22, 2012, 09:26:37 PM »

I know Purple is already mapping his tracks on paper.  Smiley I'm not sure if I want to preorder or not, but the track editor is very tempting.

Even the advanced mode looked easy. No minimap or split points, etc to deal with.  Grin
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« Reply #137 on: March 23, 2012, 06:51:29 AM »

Well, you really have to build in the editor to know for sure Smiley But by the looks, its like only the imagination will be the limit. So this game just went from meh --> Shocked
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RVR72GV
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« Reply #138 on: March 23, 2012, 07:25:33 AM »

Well, you really have to build in the editor to know for sure Smiley But by the looks, its like only the imagination will be the limit. So this game just went from meh --> Shocked
It still looks meh for me

...for some reason (TBH, I still don't like the dusk atmosphere. Even racers like last year's Hot Pursuit and Burnout Paradise doesn't have that "Brown is Realistic" sky...). And no Ridge Racer vibe, of course. My YT post justifies it.
Quote
Don't get me wrong, though, but this game could be better without Ridge Racer title, just like how Shift omitted its Need for Speed title in its sequel

At least, should this game found out to be moddable (especially in term of add-on cars), it'll be perfect.
But since today's Japanese gaming industry are so stupid...I'm very pessimistic of it.
« Last Edit: March 23, 2012, 07:27:40 AM by RVR72GV » Logged
Purple44
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« Reply #139 on: March 23, 2012, 08:53:46 AM »

I know Purple is already mapping his tracks on paper.  Smiley I'm not sure if I want to preorder or not, but the track editor is very tempting.

Even the advanced mode looked easy. No minimap or split points, etc to deal with.  Grin

*******************************************

Ya I need to start writing down my ideas before I forget what I was graveyard dreaming about at work.  Tongue

In basic track mode, you should not need to worry about spline and splitpoints, but in advance mode, looking at some the stuff in the video, going need to do some spline tweaking for the AI and place some custom checkpoints I would think.


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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
RVR72GV
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« Reply #140 on: March 23, 2012, 08:56:54 AM »

[quote author=Purple44 link=topic=2525.msg26656#msg26656
In basic track mode, you should not need to worry about spline and splitpoints, but in advance mode, looking at some the stuff in the video, going need to do some spline tweaking for the AI and place some custom checkpoints I would think.



[/quote]
There will be no checkpoints in this game.
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Purple44
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« Reply #141 on: March 23, 2012, 09:34:12 AM »

[quote author=Purple44 link=topic=2525.msg26656#msg26656
In basic track mode, you should not need to worry about spline and splitpoints, but in advance mode, looking at some the stuff in the video, going need to do some spline tweaking for the AI and place some custom checkpoints I would think.



There will be no checkpoints in this game.
[/quote]

There has to be some checkpoints or players would be able to cheat your custom track. If you take a track block with low lying buildings\objects, you got a lot space to work with above those buildings\objects.

But I'm thinking at the minimum a track going to be at least 4 track blocks. A round track.


   
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
RVR72GV
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« Reply #142 on: March 23, 2012, 08:47:06 PM »


There has to be some checkpoints or players would be able to cheat your custom track. If you take a track block with low lying buildings\objects, you got a lot space to work with above those buildings\objects.

But I'm thinking at the minimum a track going to be at least 4 track blocks. A round track.


   
I thought we're encouraged to break through almost every building you can see in the game?

Also, launch trailer
http://www.youtube.com/watch?v=R6ewMuD_WW0&feature=youtu.be

Notice the 30th March release date, perhaps the US ver. eventually will be released in the same day as the EU ones?
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RVR72GV
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« Reply #143 on: March 24, 2012, 06:29:38 AM »

Someone have played it and made their first impression:

http://www.gamefaqs.com/boards/620888-ridge-racer-unbounded/62341041

To sum this up, the drift physics seems quite Split/Second/Flatout-ish

But I'm pretty sure most of you can familiarize it in no time.

Still, it looks somewhat better than I thought :V
« Last Edit: March 24, 2012, 07:26:33 AM by RVR72GV » Logged
RVR72GV
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« Reply #144 on: March 24, 2012, 06:01:41 PM »

So, it's official.

It doesn't run in 60 FPS, which means this game sucks. And the graphics' butt ugly as well (doesn't look too different to the YT videos so far). kthnxbai.

I guess it's only a matter of time until it deserves the same score as that POS Resident Evil game.
http://kotaku.com/5896174/raccoon-citys-studio-is-satisfied-with-one-happy-customer-capcom


And I think he's right. Bugbear shouldn't been given a single chance to ruin Ridge Racer.
http://www.youtube.com/watch?v=eUMFvSm19Zs

We'll see how many day-1 disappointment it will make.
1/100

edit: From the other forum:
"Advanced track editor only let you put in objects, you still have to create the route on your own using the basic track editor"
« Last Edit: March 25, 2012, 05:22:13 AM by RVR72GV » Logged
Purple44
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« Reply #145 on: March 24, 2012, 08:31:06 PM »

Here 34 mins of in game footage with a player using something better than "the Konnect" to controller the car:

http://n4g.com/news/967251/first-30-minutes-of-ridge-racer-unbounded
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
RVR72GV
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« Reply #146 on: March 24, 2012, 09:11:41 PM »

Here 34 mins of in game footage with a player using something better than "the Konnect" to controller the car:

http://n4g.com/news/967251/first-30-minutes-of-ridge-racer-unbounded
What do you mean by The Konnect?
Should this game released to PC next week, someone should make a 60FPS hack ASAP before it ends in the same grave as Split/Second
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Purple44
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« Reply #147 on: March 24, 2012, 09:19:48 PM »

Here 34 mins of in game footage with a player using something better than "the Konnect" to controller the car:

http://n4g.com/news/967251/first-30-minutes-of-ridge-racer-unbounded
What do you mean by The Konnect?
Should this game released to PC next week, someone should make a 60FPS hack ASAP before it ends in the same grave as Split/Second

******************************************************

And I think he's right. Bugbear shouldn't been given a single chance to ruin Ridge Racer.
http://www.youtube.com/watch?v=eUMFvSm19Zs

*******************************************************


The guy in this video link you posted was using the 360 konnect to steer with. He was having troubles controlling the cars.
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
RVR72GV
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« Reply #148 on: March 24, 2012, 10:24:28 PM »

I still find to constantly holding brake/drift button to make a turn still upright absurd. Even Split/Second doesn't require any brake to pull a drift (although it's pretty much like ice skating with car).

One more: Should the PC version turned to be a blatant lazy port from the Xbox360 version with 30FPS lock and totally not being optimized, I will sue Bugbear for that.
« Last Edit: March 25, 2012, 08:16:47 AM by RVR72GV » Logged
GulBroz
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« Reply #149 on: March 25, 2012, 08:40:08 AM »

----
One more: Should the PC version turned to be a blatant lazy port from the Xbox360 version with 30FPS lock and totally not being optimized, I will sue Bugbear for that.
----

What for? I thought I understood you won't buy the game, because of all what you were detailing here for months; the bad stuff Namco & Bugbear did to the Ridge Racer franchise and so... Huh?

Or did I miss something?  Grin
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FOJ Forums  |  General Category  |  General Discussion  |  Topic: Inside BugBear's studio in Finland - New Ridge Racer Unbounded action « previous next »
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