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FOJ Forums  |  Flatout 3 - Chaos & Destruction  |  Custom Cars  |  Topic: Custom Car Skinnign Question? 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Custom Car Skinnign Question?  (Read 3755 times)
kidx
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« on: December 16, 2011, 09:32:38 AM »

I have a skin made from the Car skin pack Ronnie gave me i wanna test it in game but how do i do this i have the xmlfile edited and every thing its not showing up ingame.
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« Reply #1 on: December 17, 2011, 10:55:32 PM »

I use XML Notepad to edit my XML files.There are other programs you can use also. In my example I use flatout3/Vehicles/FlatOutCar01. Open the Skins.XML. I copied the last Skin folder and copied it to the clip board.
 


Next I click on the root folder and paste the new Skin listing.



After opening the new Skin folder You want to cahge the Name and TextureAdd to the new skin number/name.






Good Luck and hope to see come cool skins.  Grin
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« Reply #2 on: December 18, 2011, 02:14:45 AM »

Maybe you can help me with my xml and let me know if its right maybe you can fix some errors with and send it back to me here is the name of my skin DCH_DM_WBGS.DCT so i hope you can help me with this to make the game more realisic.
« Last Edit: December 18, 2011, 02:19:15 AM by kidx » Logged

Heddly
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« Reply #3 on: December 18, 2011, 09:38:34 PM »

refer to FlatOut3 skinning document v1.0
========================================
Typical naming convention for the SECOND (and further) skins:
ACar_C2.tga ordinary texture then convert to .DCT
=========================================
Setting number of skins
The number of skins for a car is listed in the skins.xml file in the vehicles folder. Example, your new CarA has 7 skins. Go to the Game/vehicles/CarA folder and open the skins.xml with any texteditor. Here you can set the number of skins so the game knows what to do.
==========================================
Rename your textures to end with _C# so the game can find it. In this case it would be _C7


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« Reply #4 on: December 18, 2011, 10:53:33 PM »

I have done this and the skin is not showing in game weird ill get Ron to remote into my pc tomorrow and figure out why i don't know why this aint working.
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Nitronik
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« Reply #5 on: December 19, 2011, 11:46:35 AM »

Ronnie is probably busy. Heddly seems to know what he's doing, so why not ask him?
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kidx
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« Reply #6 on: December 19, 2011, 12:47:52 PM »

Well Ronnie is geting back to me and Hedley can't help those who dont try so ill talk to Ronnie. Besides I am almost over this skining thing anyways i am sick of the skin not working it's prolly where i am placing files so yeah.
« Last Edit: December 19, 2011, 12:50:49 PM by kidx » Logged

Heddly
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« Reply #7 on: December 19, 2011, 08:41:59 PM »

I can't really help without seeing your files. Do you have all of the skin names with the same name_c#.DCT? I will have a look if you send them to me. Try putting them into the Textures/Cars folder and try it.
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« Reply #8 on: December 20, 2011, 01:12:57 AM »

I also made a new car folder copied the folder 01 and pasted it still not working. I attached the files for you i hope you get them. I am pretty sure i did what u said the only thing i can thonk of is i saved it wrong or put it in the wrong place but i was told to place the skin in textures cars right so i dont know.


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GulBroz
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« Reply #9 on: December 20, 2011, 04:23:22 AM »

Please try not to upload WIP files on FOJ, instead upload them somewhere else on the web and link to them.

FOJ is low on bandwith every month, so let's try not to make things worse.

Thanks.
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kidx
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« Reply #10 on: December 20, 2011, 05:03:29 AM »

Ok sorry for uploading maybe when you update the site you can take away the option to upload then maybe we wont get confused and upload here by mistake ill use my own space from now on any how i hope you take care of the spamming idiots i said before they were spamming trying to sell jackets now shoes lmao.
« Last Edit: December 20, 2011, 05:43:31 AM by kidx » Logged

Heddly
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« Reply #11 on: December 20, 2011, 06:46:41 PM »

They say a picture is worth... Huh?

Do you see that I have all of the textures mentioned in the readme about painting FO3 cars. You have only 2. Look at my Cars.XML file. I added the new skin to the end of the list. You need all of them and use the same naming structure. Adding a CarA folder to the vehicle folder will not work. You have to use the folder of the car number you are skinning. ACar_C2.tga etc. was just an example name for the real car folders.

Textures\Cars is the correct folder.I hope you are keeping backup copies or you game files that you are modding. You need too. Your DCH_DM_C7_s.DCT should be the same size as the DCH_DM_C7.DCT. The _D2 and _D3 are the damage skins and are also the same size. The DCHi is for Interior, DCHw is the wheels.

I still need to add my D2_S and D3_S DCT files myself. I am still a Rookie at this skinning format myself, so I don't have all of the answers.







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« Reply #12 on: December 21, 2011, 05:11:17 AM »

Its like RBR a damage file also a regular car file i am not gona paint all of that thats to hard for me to do i am not that pro and if i don't the skin will go back to default car skin on damage lol well thanks for the heads up.
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« Reply #13 on: December 21, 2011, 05:43:33 PM »

What program are you using to edit the .PSD files?

 The damage layers are in the file. Just enable one,I used D3 in the pic. save your skin and name it DCH_DM_D3_C7.TGA and convert to .DCT

Disable D3 in the PSD and enable D2 and save and convert to DCH_DM_D2_C7.DCT. Does that sound easier?

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« Reply #14 on: December 22, 2011, 01:52:53 AM »

Don't forget your TGA must me 24bit and can't be flattened i think so yea i think it could be the way i saved the tga ill try with photo shop once again thanks for all the help hedley your awsome I found it it was teh Aumendo GT under Muscle cars i think yea here is some screen shots of the car so far.








« Last Edit: December 22, 2011, 07:32:21 AM by kidx » Logged

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FOJ Forums  |  Flatout 3 - Chaos & Destruction  |  Custom Cars  |  Topic: Custom Car Skinnign Question? « previous next »
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