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FOJ Forums  |  Flatout 1  |  FOV3 / FOV2  |  Topic: Putting together a list of cars 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Putting together a list of cars  (Read 2968 times)
SilverDogg
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« on: February 08, 2012, 02:58:06 PM »

So me and a couple of friends decided to buy Flatout recently (GOG version), and to get some mods for it. So we got FOV3, and Im currently trying to put together a list of custom cars for us to use.

However, there are some problems that arise when doing this.

First of all, some cars have the same number so I need to renumber them. Not that big of a deal, got the program to get this done and its been working for most of the cars.

However, when putting the cars in the list theres something that mess things up. Paintjobs gets messy (mirrored, or just all over the place), the tires are everything from extremely tiny to invisible, and so forth.

I dont know what the problem is, if its the order of the cars or if the mod just isnt working as it should, but something is awry.

Anyone have any idea on what could be the problem, and how to fix this? Or perhaps someone kindhearted could even create the list for us (both inis and all the cars) to use?


Bonus question: Is it possible to have more than 32 cars?

Bonus tip: Have the files elsewhere, the download cap is somewhat annoying  Undecided.
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SilverDogg
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« Reply #1 on: February 08, 2012, 03:05:12 PM »

Here is the patch.ini aswell. The names are a bit modified, but I dont think that will be a problem.
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Purple44
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« Reply #2 on: February 08, 2012, 07:17:51 PM »

Hi, in Flatout 1 there only 2 tire files the game uses for all 32 cars. Most cars use tire 1 file and some cars like the jeep and bus use tire 2 file. Usually the last car loaded in patch file has a tire 1 file, so must cars will use this tire.

Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-CustomCars/car18_datsun.bfs";
   [5] ="FOV3-CustomCars/car20_amazon.bfs",
   [6] ="FOV3-CustomCars/car21_FOJBus.bfs",
   [7] ="FOV3-CustomCars/car22_corvette.bfs",
   [8] ="FOV3-CustomCars/car23_DirtLateModelFOV3.bfs",
   [9] ="FOV3-CustomCars/car24_Cobra427_damagefix.bfs",
   [10] ="FOV3-CustomCars/car25_Unimog.bfs",
   [11] ="FOV3-CustomCars/car26_jeepV2.bfs",
   [12] ="FOV3-CustomCars/car27_ccab.bfs",
   [13] ="FOV3-CustomCars/car28_65corvette.bfs",
   [14] ="FOV3-CustomCars/car31_CamaroRSSS.bfs",
   [15] ="FOV3-CustomCars/car32_snowmobilemod.bfs",
   [16] ="FOV3-Patches/fov3overrite.bfs",
}



I see you are loading the snowmobile mod. This mod will make the tires disappear off of any car using tire 1 file.




If you want to use the tires\rims on the Amazon, you will need to list car20_amazon.bfs as the last car in patch.ini ( you can mix up car numbers in the patch.ini file ):


Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-CustomCars/car18_datsun.bfs";
   [5] ="FOV3-CustomCars/car21_FOJBus.bfs",
   [6] ="FOV3-CustomCars/car22_corvette.bfs",
   [7] ="FOV3-CustomCars/car23_DirtLateModelFOV3.bfs",
   [8] ="FOV3-CustomCars/car24_Cobra427_damagefix.bfs",
   [9] ="FOV3-CustomCars/car25_Unimog.bfs",
   [10] ="FOV3-CustomCars/car26_jeepV2.bfs",
   [11] ="FOV3-CustomCars/car27_ccab.bfs",
   [12] ="FOV3-CustomCars/car28_65corvette.bfs",
   [13] ="FOV3-CustomCars/car31_CamaroRSSS.bfs",
   [14] ="FOV3-CustomCars/car20_amazon.bfs",
   [15] ="FOV3-Patches/fov3overrite.bfs",
   [16] ="FOV3-Patches/fig8 track pack.bfs",
}

Here one tip when making a patch with lots of custom cars listed, add only one car at a time and check it out ingame to make sure things are ok, before adding the next custom car to patch.ini file.

And make sure cars.ini matches. If scroll car menu and there no car loaded for what listed in cars.ini file, game will crash. But I see you using ghostcars-n-menu bfs file, so your OK in that department.
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SilverDogg
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« Reply #3 on: February 08, 2012, 07:22:53 PM »

Is there any easy way to check if a car has tire1 or 2, other than unpacking the bfs?

Im guessing Ill remove the snowmobile. Shame, it was kinda cool, but I do want tires Tongue.

I tried listing them in a random order (as in, not 17 followed by 18 followed by 19), but that seemed to mess things up =S. Thats why I have them in this order. But you are saying that that shouldnt be a problem?


And what about the paintjobs, how come they mess up? I can provide a screenshot if wanted.
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Purple44
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« Reply #4 on: February 08, 2012, 11:51:54 PM »

List car26_jeepV2.bfs as the last custom car. Jeep definitely has tire 2. Any car that now show up with jeep tires is tire 2.

You said you did some renumbering of some the cars. Your problem might be there. Did you do as I suggested and added only one new custom car at a time to patch.ini file to see if the cars are still stable?


Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-Patches/fov3overrite.bfs",
}


Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-CustomCars/car18_datsun.bfs";
   [5] ="FOV3-Patches/fov3overrite.bfs",
}


Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-CustomCars/car18_datsun.bfs";
   [5] ="FOV3-CustomCars/car20_amazon.bfs",
   [6] ="FOV3-Patches/fov3overrite.bfs",
}


Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/car17_FunnyCar.bfs";
   [4] ="FOV3-CustomCars/car18_datsun.bfs";
   [5] ="FOV3-CustomCars/car20_amazon.bfs",
   [6] ="FOV3-CustomCars/car21_FOJBus.bfs",
   [7] ="FOV3-CustomCars/car22_corvette.bfs",
   [8] ="FOV3-CustomCars/car23_DirtLateModelFOV3.bfs",
   [9] ="FOV3-CustomCars/car24_Cobra427_damagefix.bfs",
   [10] ="FOV3-CustomCars/car25_Unimog.bfs",
   [11] ="FOV3-CustomCars/car26_jeepV2.bfs",
   [12] ="FOV3-CustomCars/car27_ccab.bfs",
   [13] ="FOV3-CustomCars/car28_65corvette.bfs",
   [14] ="FOV3-CustomCars/car31_CamaroRSSS.bfs",
  [15] ="FOV3-CustomCars/car26_jeepV2.bfs",
   [16] ="FOV3-Patches/fov3overrite.bfs",
}
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
SilverDogg
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« Reply #5 on: February 09, 2012, 06:11:05 AM »

Im adding them one and one now as we speak. Have had to remove 2 cars so far because of them messing with the others in some way.

   [4] ="FOV3-CustomCars/car21_FOJBus.bfs",
   [7] ="FOV3-CustomCars/car25_Unimog.bfs",

And it seems the paintjobs are only messed up in the selection screen, they look all right when driving.

I dont really seem to get the hang of the tires though. When I put the bus in, some of the cars got ridiculous tires, even though it was last. How exactly does the tire thing work? Should I put all the cars with tire1 first, and then the cars with tire2?
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Purple44
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« Reply #6 on: February 09, 2012, 11:04:43 AM »

Say each custom car has a tire 1 file or a tire 2 file.

Each time you add a custom car to the end of patch.ini file, that car's tire file is going to overwrite either tire 1 or tire 2. So the last car listed in your patch.ini file that has a tire 1 file will become the tire 1 file for all cars stock or modded that use tire 1.

And the last car in your list that uses a tire 2 file, that tire 2 file will be use for all stock and modded cars that use a tire 2 file.

Take the jeep and the bus, if jeep is listed after the bus in patch.ini file ( and there no other custom car with tire 2 listed after the jeep and bus ), then bus will have jeep tires. If bus is listed after the jeep, then the jeep will have bus tires.
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Take many helping hands to make your first track.
SilverDogg
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« Reply #7 on: February 09, 2012, 11:07:58 AM »

Aha I see, I think I get it now.

So, really, the last car should just be a car with regular tires, to not screw other tires up?
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Purple44
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« Reply #8 on: February 09, 2012, 11:17:10 AM »

Aha I see, I think I get it now.

So, really, the last car should just be a car with regular tires, to not screw other tires up?



"Last car" listed that uses tire 1, should have the tires\rims you like best.

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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
SilverDogg
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« Reply #9 on: February 09, 2012, 12:41:40 PM »

Was gonna download trackmaster.bfs (http://flatoutjoint.com/index.php?option=com_remository&Itemid=38&func=fileinfo&id=145), and try them out. But the download doesnt work. You dont happen to have the file so I can download it from elsewhere?

And thanks a lot for all the help! I really appreciate it  Smiley. Hopefully I can put together a somewhat nice list of cars.


And again, is it possible to have more than 32 cars?
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Purple44
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« Reply #10 on: February 09, 2012, 06:43:55 PM »

I try download link and it work for me. I attach trackmasters.rar file to end of this post.

About 32 cars, that the limit of cars Flatout 1 can handle, 33 cars loaded crashes FO1 in testing. Bugbear tweak something in Flatout 2, FO2 can handle 140 cars loaded. 141 crashes the game.

There more than 16 custom cars for FO1, so I use different patch.ini files to load a different set of cars:

patch32.ini

Archives = {
   [1] = "FOV3-Patches/fov3.bfs",
   [2] = "FOV3-Patches/wheeltest.bfs",
   [3] = "FOV3-CustomCars/17eleanorfov3.bfs",
   [4] = "FOV3-CustomCars/18superbeefov3.bfs",
   [5] = "FOV3-CustomCars/19roadrunnerfov3.bfs",
   [6] = "FOV3-CustomCars/20_MurPepp.bfs",
   [7] = "FOV3-CustomCars/21_bossmustang.bfs",
   [8] = "FOV3-CustomCars/22_302mustang.bfs",
   [9] = "FOV3-CustomCars/23_charger.bfs",
   [10] = "FOV3-CustomCars/24buickgtsfov3.bfs",
   [11] = "FOV3-CustomCars/25_camaro.bfs",
   [12] = "FOV3-CustomCars/26_corvette.bfs",
   [13] = "FOV3-CustomCars/27_cuda.bfs",
   [14] = "FOV3-CustomCars/car_28_custom_amazon.bfs",
   [15] = "FOV3-CustomCars/29cobrafov3.bfs",
   [16] = "FOV3-CustomCars/30_thunderboltfov3.bfs",
   [17] = "FOV3-CustomCars/31_novass.bfs",
   [18] = "FOV3-CustomCars/32_37ford.bfs",
   [19] = "FOV3-CustomCars/car29cobraskins.bfs",
   [20] = "FOV3-Patches/cobratirespecs.bfs",
   [21] = "FOV3-Patches/fov3overrite.bfs",
   [22] = "FOV3-Patches/propellermod.bfs",
   [23] = "FOV3-CustomCars/skins/purplefh.bfs",
}

patchmur.ini

Archives = {
   [1] = "FOV3-Patches/fov3.bfs",
   [2] = "FOV3-Patches/wheeltest.bfs",
   [3] = "FOV3-CustomCars/Mur/vincarpack.bfs",
   [4] = "FOV3-CustomCars/Mur/MCOmusclepack.bfs",
   [5] = "FOV3-CustomCars/Mur/MCOclassicpack.bfs",
   [6] = "FOV3-CustomCars/car18_Skidrows_CopCar_Redone.bfs",
   [7] = "FOV3-CustomCars/Mur/26_FOJBus.bfs",
   [8] = "FOV3-CustomCars/Mur/29cobrafov3.bfs",
   [9] = "FOV3-CustomCars/Mur/31jeepV2.bfs",
   [10] = "FOV3-CustomCars/Mur/32CamaroRSSS_car32.bfs",
   [11] = "FOV3-CustomCars/Mur/car30_65corvette.bfs",
   [12] = "FOV3-CustomCars/car29cobraskins.bfs",
   [13] = "FOV3-Patches/cobratirespecs.bfs",
   [14] = "FOV3-Patches/fov3overrite.bfs",
   [15] = "FOV3-CustomCars/skins/purplefh.bfs",
   [16] = "FOV3-Patches/propellermod.bfs",
}

patchsnow.ini

Archives = {
   [1] ="FOV3-Patches/fov3.bfs",
   [2] ="FOV3-CustomCars/ghostcars-n-menu.bfs",
   [3] ="FOV3-CustomCars/snowmobilemod.bfs",
   [4] ="FOV3-Patches/fov3overrite.bfs",
        [5] ="FOV3-Patches/snowmobile-offroad.bfs",
 
}

patchvin.ini

Archives = {
   [1] = "FOV3-Patches/fov3.bfs",
   [2] = "FOV3-Patches/wheeltest.bfs",
   [3] = "FOV3-CustomCars/Mur/vincarpack.bfs",
   [4] = "FOV3-CustomCars/Mur/MCOmusclepack.bfs",
   [5] = "FOV3-CustomCars/Mur/MCOclassicpack.bfs",
   [6] = "FOV3-Patches/fov3overrite.bfs",
   [7] = "FOV3-CustomCars/skins/purplefh.bfs",
   [8] = "FOV3-Patches/propellermod.bfs",
}

And here the current FOv3 mod patch.ini I use these days:

Rusty going to host FOv3 mod and FO 2 mod now.

patch.ini

Archives = {
      [1] = "FOV3-Patches/fov3.bfs",
      [2] = "FOV3-CustomCars/HeddlysFOV3Pack.bfs",
      [3] = "FOV3-CustomCars/Hedllys_FOV3_CP2.bfs",
      [4] = "FOV3-CustomCars/5buickgtsfov3.bfs",
      [5] = "FOV3-Patches/fov3overrite.bfs",
      [6] = "FOV3-Patches/fig8 track pack.bfs",
}


Just delete you current patch.ini file then make a copy of one your custom patch(****).ini file, then rename the copy to patch.ini if you want to swap out patch files. Also remember you have to make custom cars.ini file to match your custom patch.ini if you want to see the right car in the menu.

current cars.ini

car=5
name=BUICK GS455
image=car3a.tga
class=3
colors=40,60,33,53,25,45,36,56,28,48
-----
car=32
name=70 Chevelle
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=30
name=65 GTO
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=28
name=68 Camaro
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=26
name=Mob Vert
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=29
name=GTO Cop Car
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=31
name=67 Corvette
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=17
name=Chopsader
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=18
name=Funny Car
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=19
name=Nextel Chevy
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=20
name=Nextel Dodge
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=21
name=Nextel Ford
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=22
name=Craftsman Truck
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=23
name=Formula One
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=24
name=Sprint Car
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=25
name=Dirt Modified
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=27
name=Black Betty
image=car3a.tga
class=3
colors=21,41,22,42,23,43,24,44,25,45
-----
car=3
name=PEPPER
image=car3a.tga
class=1
colors=21,41,22,42,23,43,24,44,25,45
-----
car=7
name=TRASHER
image=car7a.tga
class=3
colors=24,44,35,55,33,53,38,58,30,50
-----
car=14
name=MACHINE
image=car14a.tga
class=3
colors=36,56,24,44,33,53,31,51,26,46
-----
car=2
name=BLADE
image=car2a.tga
class=3
colors=24,44,35,55,33,53,30,50,32,52
-----
car=16
name=RANKER1
image=car16a.tga

etc
etc
« Last Edit: February 09, 2012, 06:52:33 PM by Purple44 » Logged

Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
SilverDogg
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« Reply #11 on: February 10, 2012, 04:31:56 AM »

Weird, I got some error screen, but this worked for me.

I thank you very much for all your help! Hopefully I will be able to put together a fun list of different cars to play with Smiley.
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