Here a review from Steam RRU forum in response to Ram8113 review I posted at Steam forum:
RAM8113: THANK YOU SYSGEN, FOR POSTING YOUR OPINIONS ON MY REVIEW. I DISAGREE WITH YOU IN SOME AREAS AND UNDERSTAND YOUR CRITICISM IN OTHERS.
There are some issues with your review. Just a few....
Your AI analysis leaves alot to be desired. The fact that the AI makes mistakes, takes different racing lines, level of interaction.
RAM8113s RESPONSE:
I HAVE YET TO SEE THE AI MAKE ANYTHING MORE THAN A MINOR MISTAKE. THAT DOESN'T MEAN THEY DON'T. THEY JUST DON'T DO SO NEARLY AS OFTEN AS IN FO:UC. ALSO, FROM EVERYTHING I'VE SEEN THE AI RACING LINE VERY RARELY DEVIATES FROM THE IDEAL LINE. AGAIN, I HAVE NOT YET BEATEN THE GAME BUT AM NEARLY THERE NOW.
Not challenging to drive? Drifting a perfect line especially during high speed is a real challenge
RAM8113s RESPONSE:
WHAT YOU SAY HERE IS TRUE. DRIFTING ISN'T DEAD EASY, IT'S JUST NOT HARD. NOT NECESSARILY A BAD THING THOUGH. THE PENALTY FOR HITTING WALLS SHOULD BE GREATER THOUGH IMO.
No weight to cars? "Flatout" false (see what I did there)
RAM8113s RESPONSE:
I DO SEE WHAT YOU DID THERE

HOWEVER, IF THIS WERE FLATOUT 4 I'D HAVE TO FLATOUT DISAGREE WITH YOU

I CAN'T COMPARE THE CAR WEIGHT TO PREVIOUS RR GAMES BECAUSE I'VE NEVER PLAYED ONE.
No sense of danger? Burnout level speed. Not everything is destructible. Your opinion though. I would characterize the game as seat of your pants racing more so than games based in the same genre.
RAM8113s RESPONSE:
I'LL DEFINITELY AGREE THAT THIS GAME IS FAR MORE EXCITING THAN MOST ARCADE RACES. I'D PUT IT ABOVE NFS BUT BELOW BURNOUT 3 AND 4. ON PAR WITH PARADISE AND MILES AHEAD OF PGR.
BUT IN THE FO GAMES THE AI CAN BE AS DANGEROUS AS THE TRACK. RR:UB CAR COMBAT FEELS CHEAP TO ME AND I DON'T FEEL LIKE THERE ARE ANY CORNERS I NEED TO WORK ON MASTERING.
Typical Arcade fare? Such a great confluence of ideas here. Not sure what's typical here.
RAM8113s RESPONSE:
LOL

I DID A BAD JOB WITH THAT PART OF MY SEMI-REVIEW, DIDN'T I? I HOPE I CLEARED THAT UP A BIT ABOVE.
Originality? Well it is a confluence of previously executed ideas. Just because ideas have been executed before doesn't mean I can't take existing ideas and create something new. Patents work this way.
RAM8113s RESPONSE:
I AGREE COMPLETELY
Why do you keep saying "As a Flatout Game" Anything BugBear makes from here on out will be judged "As a Flatout Game"?
RAM8113s RESPONSE:
I KEEP SAYING THAT BECAUSE I'M FAIRLY CERTAIN THE FO SERIES IS NOW DEAD. I'VE BEEN DYING FOR A SEQUEL AND THE TRAILERS AND SOME REVIEWS LED BE TO BELIEVE THIS GAME WOULD HAVE SOME OF FOs SPIRIT JUST MIXED IN WITH AN RR GAME. OF COURSE, IF BUGBEAR MAKES ANOTHER RACING GAME (WHICH i'M SURE THEY WILL) AND IT LOOKS NOTHING LIKE A FO GAME, THEN I'LL JUDGE IT AS WHATEVER IT IS. I'M REALLY JUST SAD TO SEE FO GO.
Perhaps we'll meet online.
Edit: In fact you can spin cars. I did just that. Granted you can't pull a pit maneuver whenever you want but spinning them is posisble under the right conditions.
RAM8113s RESPONSE:
I'VE ALSO MANAGED TO DO THIS NOW A FEW TIMES. JUST NOT AS MUCH AS FO.
As far as difficulty, it's a difficult game and does require a lot of skill. Of course the game once mastered becomes somewhat easier but still no walk in the park. I put the diffculty around PGR GOLD. I see alot of frustrated people playing this and I see many who are dominating the districts (different from achieving 3 star goals so I believe that the difficulty is just right.
About your assessment of flat tracks. If you understand the mechanics you would know that getting AIR gets you boost therefore AIR needs to be found through opening shortcuts. This is where al lot of the destruction aspect comes into play so it all ties together.
RAM8113s RESPONSE:
I DON'T MEAN GETTING AIR. I MEAN DRIVING UP AND DOWN HILLS. I KNOW THIS ISN'T SAN FRANSISCO BUT SOME NON-JUMPS VERTICALLITTY WOULD HAVE BEEN NICE.
Of your claim that the AI doesn't interact. Serious question. Are you really paying attention to what goes on in front of you? There's plenty of mayhem created by the AI and plenty of interaction. Sh*t is flying everywhere, more so then any Flatout game, especially when you're at the back of the pack you can see this. An AI will bust through building columns, get boost and perform a take down on another AI or you and become your rival.
RAM8113s RESPONSE:
COMPARED TO MOST RACERS, YES, THERE IS A LOT GOING ON. BUT NOT NEARLY AS MUCH AS FO:UC IN WHICH I'VE LOGGED AN INSANE AMOUNT OF RACES. NOTHING I'VE SEEN INTERACTION WISE OR DESTRUCTION WISE IN RR HAS COME CLOSE TO FO:UC FROM WHAT I'VE EXPERIENCED.
Driver personality. OK you right on this one. There are no drivers named Bob or Sally and a text box telling you that Bob hates you however the game does have a rival system like Burnout. You get taken down, then take down that rival and earn boost. Funny that you're critical on the games originality but want personas like Sally.
RAM8113s RESPONSE:
HERE I'M REFERRING TO THE WAY THE CHARACTERS ACTUALLY DRIVE. FRANK MALCOV, SALLY TAYLOR, AND JACK BENTON ALL HAVE COMPLETELY DIFFERENT DRIVING STYLES MEANING YOU HAVE TO APPROACH EACH DRIVER DIFFERENTLY.
In your summary you say that the destruction is fun but it has no effect on races. The whole game is built on destruction and drifting becuase that's how you get to shortcuts which have more destructible objetcs and ramps which get you more boost.
RAM8113s RESPONSE:
THE ISSUE I HAVE HERE ISN'T WITH THE AMOUNT OF THINGS BREAKING. MY ISSUE IS WITH THE LACK OF ANY EFFECT THESE OBJECTS HAVE ON YOUR CAR. YOU JUST DRIVE THROUGH THEM LIKE THEY WEREN'T EVEN THERE.
My review is this.
A brilliant masterfully executed visceral edge of your seat racer.
RAM8113s RESPONSE:
UNDENIABLY A GREAT RACING GAME. I'M DEFINITELY HAVING A LOT OF FUN EVERY SECOND I'M PLAYING. I RECOMMEND IT TO ANYBODY WHO LIKES ARCADE RACERS. HOWEVER, IF FOR SOME REASON YOUR A DIE HARD FO FAN WHO ONLY PLAYS FO GAMES, THIS ISN'T FO. THIS IS RR.