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FOJ Forums  |  General Category  |  General Discussion  |  Topic: How to install skins for Bullet GT? 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: How to install skins for Bullet GT?  (Read 1094 times)
steeple
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« on: April 15, 2012, 11:32:23 PM »

Hi, I'm new to this game just brought it. just two questions

How do I install the bullet GT skins?

http://flatoutjoint.com/index.php?option=com_remository&Itemid=38&func=select&id=48

secondly, is there any way to remove the AI opponents? I prefer to drive alone sometimes. Smiley

thanks
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Purple44
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« Reply #1 on: April 16, 2012, 03:50:08 AM »

Hi, I'm new to this game just brought it. just two questions

How do I install the bullet GT skins?

http://flatoutjoint.com/index.php?option=com_remository&Itemid=38&func=select&id=48

secondly, is there any way to remove the AI opponents? I prefer to drive alone sometimes. Smiley

thanks


**********************************************************




Hi, lets do your second question first, if you get our FOJ community mod for Flatout 2 ( be sure to download all five parts and use De Stan's mod manager that come with part 5 ).

http://www.moddb.com/mods/foj-community-mod/downloads

There an option in community mod to set the number of AI. Can't set AI to 0, but can set AI to 1. Here the readme:

Flatout 2 Single Race Options Mod (updated version)

This mod lets you change some options when playing the "Single Race",
"Single Event" and "Single Derby" modes.

Currently these options include in Race mode:
-Game mode (Race/Derby/Test)
-Lap count
-Car upgrades
-Player damage
-Visual damage
-Ragdoll ON/OFF
-Nitro ON/OFF
-AI player count (1-7)
-AI handicap level
-AI upgrades
-AI car class
-AI car selection

and in Derby mode:
-Game mode (Wrecking/Last Man Standing/Frag/Hunter,Prey)
-Inactivity timer
-Car upgrades
-Player damage
-Visual damage
-Ragdoll ON/OFF
-AI player count (1-7)
-AI handicap level
-AI upgrades
-AI car class
-AI car selection
-AI "target player" level


You can enter the options menu by pressing 'Del' key after selecting the track.


********************************************************

Now adding skins can be a little tougher. Lets start with this download-able skin:

Car-29 Bullet GT skin-1 BLOODY


If download and unzip this skin file, you will see two skin files:

skin1.dds
skin1_damaged.dds

These are what we call unpack Flatout files and will only work in an unpack Flatout 2 that has a \data folder with all the FO2 files unpack.

Since you have bought your Flatout 2, its files should be packup into bfs files and use the filesystem file and patch file to load the bfs files.

My filesystem file:

fo2a.bfs   stock   ( fo2b.bfs is just video files, don't have to load this bfs file  )
fo2c.bfs   stock
fo2camsfinal.bfs   ( the rest of these bfs are modded, like skin bfs files )
car21_Crusader.bfs
MixerTruck.bfs
megaskinpack.bfs
megaskinpackfinalpart2.bfs
megaskinpackfinalpart3.bfs
aiskinpack.bfs


My stock patch file:

patch1.bfs



So you will not be able to load the BLOODY GT skin unless you unpack your Flatout 2 game or you take the 2 skins files, put them in the right folder structure and then pack these two files into a new bfs file.

data\cars\car_29\skin1.dds
data\cars\car_29\skin1_damaged.dds


We use bfs2pack by Karok/GulBroz, release 1.5 program to unpack and pack up Flatout 2 files. Use the GUI version, then just drop a bfs file on Bugbear face to unpack bfs files ( pay atention to where you are unpacking files to, you can change the folder ) or drag the \data folder to Bugbear face and program will pack all the files in the \data folder into a new bfs file.

After you have made a new bfs file and put new file in your Flatout 2 folder, you will need to add the name of new bfs file either to the filesystem ( if changing the skins of stock FO2 cars ) or add it to the patch file ( if changing a skin of a loaded custom car ).

New filesystem file:

fo2a.bfs
fo2b.bfs
fo2c.bfs
Car-29-Bullet-GT-skin-1-BLOODY.bfs


New bfs file is attach to my post below. Unpack it to see how I did the \data folder. The rest of the custom skins you will need to learn how to packup.  Wink







Also be aware that if a skin does not have a menu skin too, you will still see the stock skin when selecting a car. Your new custom skin will only show up when you see the car on the start line.


One other issue you may run into, what happens if you download two #1 skins for the same car? If you want to use both skins, then need to rename one of the #1 skins to skin #2 ( or skin3, skin4, skin5 ):

skin1.dds >  rename skin2.dds
skin1_damaged.dds >  rename skin2_damaged.dds


This is where the packer\unpacker program come in handy, if got 2 skin bfs files that are both skin1, just unpack one of the skin bfs files and rename skin1, to skin2.dds, skin2_damaged.dds and then repack the files.
« Last Edit: April 16, 2012, 03:55:30 AM by Purple44 » Logged

Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
steeple
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« Reply #2 on: April 16, 2012, 05:11:53 AM »

wow! thanks so much for such a great reply!

I was on a Mac to begin with, luckily I got it for the Windows side, solely for the community mods and new cars.

I think Flatout 2 is one of those just about perfectly built games, I just love the muscle cars and the beautiful tracks and everything.

thanks again !  Grin
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Heddly
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« Reply #3 on: April 16, 2012, 10:26:30 PM »

Good post Purple44,I can use this as a link for others to use.  Wink
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