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FOJ Forums  |  FlatOut: Ultimate Carnage  |  Mods  |  Topic: Running UC Unpacked ? 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Running UC Unpacked ?  (Read 3098 times)
adamstrange
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« on: September 04, 2010, 03:59:00 AM »

How can I run the game unpacked ?

I unpacked the Data file [which is about 6 gigs] inserted a new watersplash sound but the game still uses the original.
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GulBroz
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« Reply #1 on: September 05, 2010, 02:14:32 AM »

You have to rename the "filesystem" file in game directory (rename it "filesystem.txt" for example).

You can also delete it (but make a copy somewhere so that you don't need to reinstall the game in case you change your mind and want to play the packed game again later).
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adamstrange
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« Reply #2 on: September 06, 2010, 05:09:30 AM »

That doesn't work.

Game just starts to load the intro then after thant it crashes to the desktop.
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Heddly
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« Reply #3 on: September 07, 2010, 01:01:53 AM »

Try uninstalling you modification and see if the game will run. It is better to use the BFS Packer to add mods to your game, If you mess up, all you have to do is remove that entry from the patch file (by using Notepad) that is used for this purpose.

BTW welcome to FOJ and modding   Grin
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Mopower
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« Reply #4 on: October 23, 2012, 11:38:48 PM »

I am having trouble actually running UC unpacked. Could I possibly get some instructions on doing so? I tried myself once and for some reason the files would not show up even though i had ran the program all the way through. Only the 3 standard folders are viewable. I want to change the sound file of the Bullet GT and use the one for the Crusader instead.
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Derbying is awesome until you start putting things that are larger than the canyon, or faster than the road king into it. (Aside from school buses of course) =D
GulBroz
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« Reply #5 on: October 25, 2012, 02:17:21 AM »

Ok, here we go...

For what I understand you tryed to unpack FO:UC and just get folders with no file in them???

First, are you sure you used the right unpacker? You must use BFS3pak V2.1 (download link at end of post)

Then unpack data.bfs, then streamed.bfs on top of it...
If you want to use the unpacked version, you must get "filesystem" out of the way (move it somewhere else, or rename it - in any case MAKE A BACKUP!!!), same with "patch" file if there is any...

Note: I think there was no patch file in original FO:UC installation, but I discovered later that you can add one and use it like in FO:2 to load your custom made bfs...
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Mopower
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« Reply #6 on: October 25, 2012, 11:34:08 AM »

Then unpack data.bfs, then streamed.bfs on top of it...
If you want to use the unpacked version, you must get "filesystem" out of the way (move it somewhere else, or rename it - in any case MAKE A BACKUP!!!), same with "patch" file if there is any...

Note: I think there was no patch file in original FO:UC installation, but I discovered later that you can add one and use it like in FO:2 to load your custom made bfs...
--------------------------------------------------------
Thanks GB, but I have a question or 2. What does removing the filesystem file do, and do I need to make a patch file?

EDIT: When I went to unpack the data.bfs and it asked me to select destination, I double clicked on the data folder. According to the program, the folder already contains the 16 folders that have the drivers/tutorials/tracks etc... HOWEVER, when I actually go into the folder in the hard drive it says there are only the 3 stock folders; music, sound, and video.

Edit #2: I've tried to unpack it into a completely seperate folder now and it did the same thing. I can see the files while selecting the destination, but cannot see the files by just going to where they SHOULD be located.

In other words, they are there, I just can't see them. I should have mentioned this earlier, but I am on Windows7. Do we have confirmation that this works on Windows 7? Perhaps it could be a security issue or something simple?
« Last Edit: October 25, 2012, 12:16:23 PM by Mopower » Logged

Derbying is awesome until you start putting things that are larger than the canyon, or faster than the road king into it. (Aside from school buses of course) =D
Purple44
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« Reply #7 on: October 25, 2012, 06:07:05 PM »

Can't help with the hidden files question, but about filesystem and patch files question, I can.

When the Flatout2 exe start the game, it look for the filesystem and patch files to load the bfs files as listed in these 2 files. If game does not find the filesystem and patch files, it will look to the \data folder for the unpack game files.

To load the unpack game files in the \data folder, need to rename or move filesystem and patch files from main FO2 folder so Flatout exe does not read these 2 files.

I use a new folder ( \FO2 unpack[\b] when I unpack FO2 ( or FO1 ) for modding. I don't use my stock FO2 folder to unpack FO2. I don't have an unpack UC folder.
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
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« Reply #8 on: October 26, 2012, 01:40:39 PM »

be sure to use the FOUC option in BFS Upacker.!!! right click for options.

How to : Unpack and play FlatOut Ultimate Carnage

1. rename filesystem to filesystem_old. (to restore original stock game)

2. make a copy of the stock data folder. (to restore original stock game)

3. Unpack streamed.bfs to FlatOut Ultimate Carnage folder.

4. Unpack data.bfs to FlatOut Ultimate Carnage folder.

5. Start the game.

« Last Edit: October 26, 2012, 01:43:31 PM by Heddly » Logged

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