Hi, the:
Cars - Misc
Cars - Pack 1
Cars - Pack 2
Cars - Pack 3
Cars - Pack 4
section is where the car modders put some their cars they been working on. Some the cars to download are beta versions and some are unpack files, some are pack into bfs files.
The carpacks you see for downloading are what we call final versions. The carpacks have gone through some testing and should work OK. But custom cars need the community mod for them to work.
The FOJ community mod for Flatout 2, is a lot mods done for FO2 by our modders and put into big mod bfs files and tested to work together. When community mod first got release, it was 3 parts, part 1 let you add 45 custom cars and give extra single player options, part 2 is the new custom tracks we did for FO2 and part 3 is our first carpack for FO2. We could of made it one big bfs file, but then you would have a huge file to download, so we broke community mod into 3 parts.
Then months later the car modders had enough cars ready for a second carpack ( carpack 2 ), so we release part 4.
Then few months later we had some more custom tracks to add to community mod and added my stand alone derby pit pack to the community mod without derby pack interfering with the other tracks in FO2, so part 5 was release. Also part 5 included De Stan's Mod manager to make it easy to change your patch file from stock patch to a modded patch file to load custom bfs files with a click of your mouse.
Parts 1-5 are the main parts of our Community mod for Flatout 2 and easiest way to enjoy our mods for Flatout 2.
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Carpack2_and_updates.bfs
FOJs_Community_Mod_Updates2.bfsNow there some extra mods that have been made since part 5 got release that you could add to your patch file. You could add carpack 3 that over writes carpack 1 cars or add Heddly's carpack 4 that over writes carpack 2 cars.
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Carpack2_and_updates.bfs
FOJs_Community_Mod_Updates2.bfs
FOJ_C_MOD_Carpack3_addon.bfs
Heddlys_CustomCars_Pack4_part_1.bfs
Heddlys_CustomCars_Pack4_part_2.bfsOr could add the Jupiter and some GRID derby tracks to FO2 and the Bluesmobile. These custom cars will over write the custom cars in carpack 1 & 2. Be sure to read the readme of custom cars you download so you know what car slot custom car will use. And it possible to renumber custom cars for FO2 if custom car overwrite a custom car in a carpack you want to keep.
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Carpack2_and_updates.bfs
FOJs_Community_Mod_Updates2.bfs
GRID-fig8-jup-trackpack.bfs
bluesmobile_car_128.bfs
purplevelleskin.bfs
race_start.bfs I suggest you get the 5 parts of community mod for FO2 and then if you want to tweak community mod, add new bfs files after
FOJs_Community_Mod_Updates2.bfs in the patch file.
Also when it come to adding mods to your Flatout 2 game, it best to keep your game packed and add mods by adding bfs files to your patch file. We only unpack Flatout 1 and 2 to make our mods ( test them ), then pack up our tweaked files into a bfs file. If a modded bfs cause an error, can remove bfs file from patch and your modded Flatout 2 is back to normal. Not so easy with an unpacked Flatout 2.
You can have a 1000 bfs files in your Flatout 2 folder, game will only load the bfs files that are listed in filesystem and patch files. I got over 300 bfs files in my Flatout 2 folder. Game read the filesystem first and then load the bfs files listed in the patch file in the order they are listed.
Warning, the carpack 4 button in mod manager is not for Heddly's carpack 4 mod. carpack 4 button will look for "FOJ_C_MOD_carpack4_addon.bfs" and give an error when file not found. Same goes for carpack 5 button. These 2 mods have not been done yet, mod manager was ready for them if they ever got done.

