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Topic: New Tracks In UC (Read 18618 times)
kruger
Derby Class
Offline
Posts: 28
New Tracks In UC
«
on:
August 15, 2008, 09:47:43 PM »
Good news (though probably already all have noticed it).
In UC, unlike FO2, in a landscape there are no failures (holes).
Has studied fields, has passed each metre of a landscape and roads, anywhere there are no holes.
If so in all tracks it will give a large quantity of variants for new tracks.
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Purple44
Administrator
Top Ace
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Posts: 3681
Re: New Tracks In UC
«
Reply #1 on:
August 15, 2008, 09:53:31 PM »
Hi Kruger, Field tracks are solid in Flatout 2. That where Hazard Hollow and new Junkyard tracks are.
How about the city and canal tracks, they solid? And the mountains in the Forest and Race tracks?
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Here a link to thread of my first track for Flatout:
Obstacle course track for FOv3 - page 2
Take many helping hands to make your first track.
kruger
Derby Class
Offline
Posts: 28
Re: New Tracks In UC
«
Reply #2 on:
August 16, 2008, 08:33:06 PM »
Excuse, but I have been assured, that in FO2, in fields, there were many holes.
In City and Canal a situation, as well as in FO2, continuous failures.
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DiveBomb
Racing Class
Offline
Posts: 55
Re: New Tracks In UC
«
Reply #3 on:
August 17, 2008, 10:46:27 PM »
this isnt quite accurate, theres a new hole on the off ramp heading too finish line, you sink into it with speed. ins on the outside of the turn.
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deora2dude
Street Class
Offline
Posts: 100
zero punctuation forever!
Re: New Tracks In UC
«
Reply #4 on:
August 20, 2008, 03:20:42 PM »
i wonder if there can be a work around, like if you, say, put a big car, and using, mabye a couple lamp posts, used the car as a platform...
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