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FOJ Forums  |  FlatOut: Ultimate Carnage  |  Track Editing  |  Topic: New Tracks In UC 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: New Tracks In UC  (Read 18618 times)
kruger
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« on: August 15, 2008, 09:47:43 PM »

Good news (though probably already all have noticed it).
In UC, unlike FO2, in a landscape there are no failures (holes).
Has studied fields, has passed each metre of a landscape and roads, anywhere there are no holes.
If so in all tracks it will give a large quantity of variants for new tracks.
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Purple44
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« Reply #1 on: August 15, 2008, 09:53:31 PM »

Hi Kruger, Field tracks are solid in Flatout 2. That where Hazard Hollow and new Junkyard tracks are.

How about the city and canal tracks, they solid? And the mountains in the Forest and Race tracks?
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Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
kruger
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« Reply #2 on: August 16, 2008, 08:33:06 PM »

Excuse, but I have been assured, that in FO2, in fields, there were many holes. Roll Eyes
In City and Canal a situation, as well as in FO2, continuous failures.
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DiveBomb
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« Reply #3 on: August 17, 2008, 10:46:27 PM »

this isnt quite accurate, theres a new hole on the off ramp heading too finish line, you sink into it with speed. ins on the outside of the turn.
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deora2dude
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« Reply #4 on: August 20, 2008, 03:20:42 PM »

i wonder if there can be a work around, like if you, say, put a big car, and using, mabye a couple lamp posts, used the car as a platform...
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FOJ Forums  |  FlatOut: Ultimate Carnage  |  Track Editing  |  Topic: New Tracks In UC « previous next »
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