Like FOJ? Please donate to help FOJ stay online & continue to improve!

Donations are greatly appreciated, and help with the costs of providing you with your FO Fix!

PM Notifier

You are not logged in.

FOJ Translation
FOJ Login
Welcome Guest.






Lost Password?
No account yet? Register
PM Mailbox

You are not logged in.

Main Menu
Home
Forum
Contact Us
Search
Links
Tutorials
Time Zone
Downloads
All Downloads
Latest 100
Top 100
Flatout 3
FlatOut: U. Carnage
FlatOut 2
FlatOut 1
Crashday
Submit File
FOJ Recent Topics

powered_by.png, 1 kB
Newest Downloads
Apr.04
Downloads
File**spam**
>> << (94)
Apr.03
Downloads
File**spam**
>> << (65)
Apr.03
Downloads
File**spam**
>> << (37)
Apr.03
Downloads
File**spam**
>> << (77)
Apr.03
Downloads
File**spam**
>> FlatOut 2 << (90)
Most Downloaded
Dec.25
Downloads
File iconBFS2Unpacker
47633
Dec.10
Downloads
File iconComplete FOJ Mod in one .exe file
47456
Nov.15
Downloads
File iconbfsunpack for Flatout 1
37246
Dec.16
Downloads
File iconFO2 - Euro v1.2 Official Patch
32479
Feb.06
Downloads
File iconFormula 1 for FlatOut2 with CustomCarMod_v1_2
23002

News
Home Help Search Calendar Register
FOJ Forums  |  Flatout 2  |  Custom Cars  |  Topic: Custom Car Pack 1 0 Members and 1 Guest are viewing this topic. « previous next »
Pages: 1 ... 12 13 [14] 15 Print
Author Topic: Custom Car Pack 1  (Read 69933 times)
GulBroz
Administrator
Top Ace
*****
Offline Offline

Posts: 644



View Profile
« Reply #195 on: May 04, 2007, 04:20:58 AM »

Maybe that's a problem reading the configuration .ini file (must be in same directory as .exe).

If there is a problem reading this file, the GUI version of the packer will ask you if you want to compress the .bfs or not (as the packer previous version did), if reading is OK, nothing is asked.
Logged
Shadow
Administrator
Top Ace
*****
Offline Offline

Posts: 2174



View Profile
« Reply #196 on: May 04, 2007, 04:23:41 AM »

Its all in the same folder, it did pack as a 513 meg file previously . Weird. I'll reinstall packer and try.  Grin


Edit: I was in the middle of a repack as I said I'd reintall,,but lol the packing to longer to do and presto , its 517meg now.

I have never seen the option to pick compress or uncompress since using your updated packer, so is weird how it just packed uncompressed. I always use gui.
« Last Edit: May 04, 2007, 04:30:06 AM by Shadow » Logged
Shadow
Administrator
Top Ace
*****
Offline Offline

Posts: 2174



View Profile
« Reply #197 on: May 04, 2007, 06:01:53 AM »

Ok looks like winrar is back in, I used 7zip on the 1gig bfs file that compressed really good. But now that the .bfs is 517meg (compressed), 7zip packs it up at 311meg which was roughly the same as winrar. So may as well stick to winrar since is more widely used.
Logged
GulBroz
Administrator
Top Ace
*****
Offline Offline

Posts: 644



View Profile
« Reply #198 on: May 04, 2007, 09:04:24 AM »

As you want... btw WinRar is able to uncompress 7zip files, so that's not really a problem...

Looks like WinRar is best at compressing compressed data... Grin
Logged
Shadow
Administrator
Top Ace
*****
Offline Offline

Posts: 2174



View Profile
« Reply #199 on: May 04, 2007, 01:07:13 PM »

Well if winrar can uncompress it anyway , then i'll shoot for 7zip  to save the extra few megs lol
Logged
GulBroz
Administrator
Top Ace
*****
Offline Offline

Posts: 644



View Profile
« Reply #200 on: May 04, 2007, 01:57:20 PM »

Heddly, can you check GoKart in CustomCarPack1?

I think the "no turning while breaking" bug is back.... Sad

I did not noticed it yesterday, because I just run on "drag strip" track, so no need to turn...

Edit: I made other tests... and don't know if there's a problem or not...
« Last Edit: May 04, 2007, 03:56:08 PM by GulBroz » Logged
Heddly
FOJ Supporter
Top Ace
*****
Offline Offline

Posts: 1997


Heddly's Splace


View Profile WWW
« Reply #201 on: May 04, 2007, 06:02:47 PM »

I finished testing skin3 today.

drag_racer while I was working on the car.bed for the 75 Nova I noticed what looks like the subframe is attached to one or more shocks or suspension parts.You can see in the pic that the chassis twists and pokes through the hood when the car moves from side to side.I have attached a new car.bed and camera.ini 

GulBroz I ran the GoKart on the test tracks and the brakes seemed ok to me.I'll do some more testing on other tracks.
     
Logged

"View FOJ Community Mod on Mod DB"
FOJ Community Mod
My Real Cars
kolnedra
Derby Class
*
Offline Offline

Posts: 44


View Profile
« Reply #202 on: May 04, 2007, 06:03:39 PM »

Heddly, can you check GoKart in CustomCarPack1?

I think the "no turning while breaking" bug is back.... Sad

I did not noticed it yesterday, because I just run on "drag strip" track, so no need to turn...

Edit: I made other tests... and don't know if there's a problem or not...

worked fine for me and my friend, that problem i said earlier is also fixxed now, works like a charm Smiley
all skins aswell Smiley
Logged
Mottz
FOJ Supporter
Top Ace
*****
Offline Offline

Posts: 1128



View Profile WWW
« Reply #203 on: May 04, 2007, 08:05:47 PM »



drag_racer while I was working on the car.bed for the 75 Nova I noticed what looks like the subframe is attached to one or more shocks or suspension parts.You can see in the pic that the chassis twists and pokes through the hood when the car moves from side to side.I have attached a new car.bed and camera.ini     

I just figured out what this is today....Anything attached to the "Shear" Texture will twist or turn with the body.
Logged

Shadow
Administrator
Top Ace
*****
Offline Offline

Posts: 2174



View Profile
« Reply #204 on: May 06, 2007, 06:05:51 AM »

LMFAO , is this why the radiator would bounce/rattle throught the hood ?

Would be a cool effect for them cars with no hood to show a nice engine vibration  Roll Eyes
Logged
drag_racer
Top Ace
*****
Offline Offline

Posts: 1214


Canadian Drag Racer


View Profile WWW
« Reply #205 on: May 06, 2007, 09:34:06 AM »

lol, I don't think it works that way shadow......I had one car where the engine was really messed up, and come to think of it, I think the engine may have been assigned to the shear texture. Anyways, the engine was skewed, and bobbing up and down.
Logged

Purple44
Administrator
Top Ace
*****
Offline Offline

Posts: 3661



View Profile
« Reply #206 on: May 07, 2007, 12:38:11 PM »

Sorry guys the custom car mod is undergoing  some tweaking ( their up to version 1.5 now ). So the release of carpack #1 is on hold for the moment. Maybe by this weekend.

You can still try out the beta carpack for now. ( it getting updated too ) And I think we will have to retest the skins after Shadow packs up an updated bfs file.
Logged

Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
Shadow
Administrator
Top Ace
*****
Offline Offline

Posts: 2174



View Profile
« Reply #207 on: May 08, 2007, 01:55:56 AM »

Carpack 1 is in process now of being sent to purple. There will be a quick run thru of skins , to make sure all cars work with no error. The readme of all available cars need to be put in the .rar file and is finished and ready to go. Updates from Heddly were put in today along with Heddly's update on Drag's Nova for engine/tranny and camera .ini. I would think any more fixes could be released as a patch , or for sure tossed in with carpack 2 when its ready. There is a few menu cars that need fixing /touching up still but motter needs a break  Wink

 A big thanks to Muratus for letting us include  his  67 Camaro RS/SS from flatout 1.

This car was a real piece of work with Mur's blood sweat and tears which is one of the best cars he's done of his roughly 30 released cars.The conversion into FO2 had already been started by Muratus then finished off by myself/heddly/motter to its final product. Thanks goes to motter for giving up car 85 motorbike spot and also for fixing the black fenders and few other areas on front end of menucar to which was a big pain to fix(most menucars don't work in fo2 as they did in fo1). A big thanks to Heddly for his work on  the menucar with proper wheels and combining/remapping textures to the menucar skin and for getting the lights fixed up FO2 style along with the great engine/tranny setup  Grin.
« Last Edit: May 08, 2007, 02:09:12 AM by Shadow » Logged
kolnedra
Derby Class
*
Offline Offline

Posts: 44


View Profile
« Reply #208 on: May 08, 2007, 03:34:45 PM »

what does seem to be the problem with the pack then? O.o

Logged
Purple44
Administrator
Top Ace
*****
Offline Offline

Posts: 3661



View Profile
« Reply #209 on: May 08, 2007, 05:06:02 PM »

No problem with car pack, but Motter was kind enough to give up dirt bike so Mur's Camaro could be added to carpack. Camaro needed some work from Shadow, Heddly and Motter to get it ready for FO 2 since Camaro was one of the better cars made for FO 1.

And like Shadow posted, Heddly did some last minute fixes to some of the custom cars.

Packing up final version right now for testing.
Logged

Here a link to thread of my first track for Flatout: Obstacle course track for FOv3 - page 2

Take many helping hands to make your first track.
Pages: 1 ... 12 13 [14] 15 Print 
FOJ Forums  |  Flatout 2  |  Custom Cars  |  Topic: Custom Car Pack 1 « previous next »
Jump to:  

Powered by MySQL Powered by PHP Made for Mozilla (Firefox) Made for Internet Explorer
© 2013 Flatout Joint
Joomla! is Free Software released under the GNU/GPL License.