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Flatout Joint's V2 mod.
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FOJ's Community Mod Buglist
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Topic: FOJ's Community Mod Buglist (Read 15874 times)
Shadow
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Posts: 2174
FOJ's Community Mod Buglist
«
on:
June 24, 2007, 12:52:10 PM »
Use this thread if any issues found in mod. I will update this post of any bugs mentioned in posts below.
Current outstanding bugs:
1. Watching replay in singleplayer stunts will have you stuck in replay mode.But replay of stunt works fine in career mode.
Solution: none so far.
2. If online and playing hunter/prey(tag), if a player drops and you do not hit escape to go back to online lobby before the timer runs out and the round ends, you will be stuck viewing the dropped player and will have to hit "alt-f4" to close down game.
Solution: none so far.
3. New bug found: If the host selects "use same car as host" option and a player goes to car selection menu(to change skin) , that player's game will crash.
Solution: its being worked on as was just discovered. If you are hosting a race ,do not use the "use same car as host " option. Type in the chat box instead to all use a certain car.
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ABA
Street Class
Offline
Posts: 249
AmericanBadAss
Re: FOJ's Community Mod Buglist
«
Reply #1 on:
June 26, 2007, 08:28:11 PM »
I got no engine sound with the Max. Destruction monster truck and no different camera views with the Camaro RS.
I just been test driving all the cars so far.
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FlatOut 2
So Easy A CaveMan Could Do It!!
Purple44
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Posts: 3659
Re: FOJ's Community Mod Buglist
«
Reply #2 on:
June 26, 2007, 08:54:36 PM »
Just tested cameras on Camero and sound on Monster Truck and all is working fine.
ABA, you using this "patch" file?
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Community_Mod_Overrite.bfs
Do you have
Sound Output
set to Waveout instead of Direct Sound in Settings window? Game sounds behave better with Waveout setting.
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Here a link to thread of my first track for Flatout:
Obstacle course track for FOv3 - page 2
Take many helping hands to make your first track.
Shadow
Administrator
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Posts: 2174
Re: FOJ's Community Mod Buglist
«
Reply #3 on:
June 27, 2007, 08:39:01 AM »
ABA, there is a soundbug with fo2 from the beginning. If you havn't already done so in fo2 setup (where you change refresh rate, display etc) for sound output don't use direct sound, use waveout to correct the intermittent sound issues. I think with hardware 3d unchecked as well. There might be one in ten times running with any car , even with the stock cars at times where you lose engine sound. I get that with running the stock game , always have. A game bug never fixed lol just quickfix solution spread on forums. I never complained about it since i'm using only the built on motherboard sound. Never owned a soundcard, figured that was my issue.
Camaro RS cams work here as well , and there is only one cam file with 6 camera types in it.
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ABA
Street Class
Offline
Posts: 249
AmericanBadAss
Re: FOJ's Community Mod Buglist
«
Reply #4 on:
June 27, 2007, 03:38:37 PM »
Must of been a homotron in my game 'cause now the Monster Truck has sound and the Camero's camera views work.
And Yes I know about the Waveout issue.
Sorry guys, didn't mean to freak ya'll out.
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FlatOut 2
So Easy A CaveMan Could Do It!!
Shadow
Administrator
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Posts: 2174
Re: FOJ's Community Mod Buglist
«
Reply #5 on:
June 28, 2007, 03:41:39 AM »
Bah , that didn't freak us out as we know it worked. You want to freak us out,, find something broken or not working lol,, like aka we never tested lan
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Intruder
Racing Class
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Posts: 62
Re: FOJ's Community Mod Buglist
«
Reply #6 on:
June 30, 2007, 07:49:26 AM »
I can't see the custom tracks in the game. I don't know if this is something with my game or if it is in the patch file. By the way, what is the overrite.bfs file for?
EDIT: I can see the custom tracks in multiplayer mode now, but I can't see them in single player.
«
Last Edit: June 30, 2007, 08:00:48 AM by Intruder
»
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It's not illegal if you don't get caught...
Purple44
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Posts: 3659
Re: FOJ's Community Mod Buglist
«
Reply #7 on:
June 30, 2007, 09:42:27 AM »
Ok first question I have to ask everybody, are you using patch that came with Community Mod Part 1?
When you open up your "patch" file with notepad, does file look like this.
patch1.bfs
FOJs_Community_Mod.bfs
FOJs_Community_Mod_Trackpack1.bfs
FOJs_Community_Mod_Carpack1.bfs
FOJs_Community_Mod_Overrite.bfs
Now we clear that up. After you pick track category like Forest, you will see the stock tracks listed first, hit your down arrow key, then you should see the reverse tracks. If hit down arrow key again will take you back to stock tracks, Since there no new tracks for Forest yet.
New Forest tracks will be in next trackpack.
«
Last Edit: June 30, 2007, 09:44:51 AM by Purple44
»
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Here a link to thread of my first track for Flatout:
Obstacle course track for FOv3 - page 2
Take many helping hands to make your first track.
Mottz
FOJ Supporter
Top Ace
Offline
Posts: 1128
Re: FOJ's Community Mod Buglist
«
Reply #8 on:
June 30, 2007, 11:23:47 AM »
Error with download,
Shadow, This is my 3rd download of the mod...2 times on two different machines I attempted to dl the Trackpack part of the mod from Moddb server..
This rar file is corupted..
The file planet one is fine...But I think you need to reupload the moddb one..
When you open the rear file you get a error from win.rar stating an unexpected error occured.
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Purple44
Administrator
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Offline
Posts: 3659
Re: FOJ's Community Mod Buglist
«
Reply #9 on:
June 30, 2007, 12:05:27 PM »
Your right, I got two errors trying to unpack rar file for trackpack.
A corruption error and a "Unexpected end of archive" error.
Thank for the heads up on this problem.
We been having bad luck of late uploading these big rar files without errors. Grrrrrr
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Here a link to thread of my first track for Flatout:
Obstacle course track for FOv3 - page 2
Take many helping hands to make your first track.
cody
FOJ Supporter
Top Dog
Offline
Posts: 445
screw the flatmobile, i got a roamer!
Re: FOJ's Community Mod Buglist
«
Reply #10 on:
June 30, 2007, 01:32:50 PM »
did anyone try to go online with a stock fo2, i did and it still crashed. whats the compatability between a stock fo2 and a modded one when racing online
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mess with the best, crash like the rest...
Shadow
Administrator
Top Ace
Offline
Posts: 2174
Re: FOJ's Community Mod Buglist
«
Reply #11 on:
June 30, 2007, 02:26:47 PM »
Purple I will download and test, its odd that moddb is bad and filefront ok. I only uploaded to moddb, they probably upload to filefront for mirror. So they both should be bad then. Or was it just a bad network day to get from moddb.
Intruder: single player track selection is just like car selection, once on track, up or down arrow to get the reverse track or custom track if available.
Cody: cheat protection requires everyone to have the same mods , unless graphical then is ok.
edit: ok moddb part 2 of 3 didn't work , will try during off peak hours. Part 2 was released on moddb on june 23,, yet filefront june 24th , so both should be bad. Downloading from filefront right now.
«
Last Edit: June 30, 2007, 02:50:12 PM by Shadow
»
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~pasito~
Derby Class
Offline
Posts: 6
Re: FOJ's Community Mod Buglist
«
Reply #12 on:
June 30, 2007, 05:54:02 PM »
Minor bug found.
When using the command line option "-profilenr X" in the shortcut to your game.
In online games, you will be thrown out to the main multiplayer menu after each and every race.
Solution obvious
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Guest
Re: FOJ's Community Mod Buglist
«
Reply #13 on:
June 30, 2007, 05:55:13 PM »
Heh, ~pasito~ beat me to it. I was just about to post the same thing.
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Shadow
Administrator
Top Ace
Offline
Posts: 2174
Re: FOJ's Community Mod Buglist
«
Reply #14 on:
June 30, 2007, 05:59:13 PM »
Yep lol ,don't use that command in shortcut
.
In the filesystem file, don't list fo2b.bfs (only vids and movies in that .bfs) Then you end up on start screen right away
. Hit enter once and your at profile selection.
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